Winds - Introduction
I think everyone reading this knows what winds are. In this suggestion, they are simplified to groups of air that move.
Wind potions are also a part of the suggestion. Gels would create winds at the attacked person’s position in the direction they are facing.
While all three types of winds mentioned in this suggestion would spawn naturally, the first two would spawn much more commonly with the third being very rare.
Wind Tiers and Reagents
Winds would have 3 tiers:
-
Slow Winds (10m long)
These winds would change a ship’s speed by + or - 10, depending on the wind direction and ship direction. -
Normal Winds (30m long)
These winds would change a ship’s speed by + or - 20, depending on the wind direction and ship direction. -
Fast Winds (70m long)
These winds would change a ship’s speed by + or - 40, depending on the wind direction and ship direction.
Potion reagents would be Windblown Coal (from rocks; for Tiers 1 and 2) and Windblown Belladonna Flower (separate spawning rate than normal Belladonna Flowers; for Tier 3)
Winds - Properties
Direction
If the wind was taken from a potion, the direction would be the direction the player was facing when the potion effect was activated would be the direction. Otherwise, it would be random.
Temperature and Status Effects
The wind will take the temperature or status effect (status effects only for Tier 2 and Tier 3 winds) of the area where it originates or the person who uses the potion or is hit by the gel. For example, if it originated on lava, it would take a pretty minor version of Melting with it, and around it the temperature would rise rapidly. If it originated in Sandfall, it would take an almost overheating temperature with it. Anyone hit by these winds would get the status effect until it wore off and/or get the temperature immediately until the natural forces change the temperature. Insanity wind could also be a thing, coming from islands like Akursius Keep or the Dark Sea. It would give just one Insanity status effect (eg. the mail from yourself or the water turning red).
Speed and Longevity
If the wind originated on a ship, it would stay on the ship until the ship stopped and then take the regular speed for its tier. The speed per tier would be as follows (in ship speeds shown in Shipyard):
Tier 1, Slow Winds: 10 Speed
Tier 2, Normal Winds: 20 Speed
Tier 3, Fast Winds: 35 Speed
Winds would reach:
5 players (Tier 1 & 2) or
10 players (Tier 3),
wait 20 seconds, and then despawn.
Winds - Conclusion
Winds would be an interesting way to make the world of Arcane Odyssey more immersive and more connected. It would be a nice way to speed up ships when you need to get somewhere quickly, and adds a bit more strategy to the game. For example, if you’re trying to take Silverhold as a criminal, you can use a wind potion to blow back Navy ships that are rapidly approaching you to attack them from your location. wind potions could also be useful in PvP, like most other potions.
Leave your thoughts below!
ALL NUMBERS MENTIONED IN THIS POST ARE JUST SUGGESTIONS AND BY NO MEANS BALANCED OR REASONABLE.