Winged Warriors: Possible Balancing Feedback?

ao ult arts: long windup

Almost all ao moves have long cooldowns

Blast and pulsar too?

Cooldowns that I wouldn’t consider long cooldowns are cooldowns that don’t force you to do other things until you can use the move again

I think you can spam most of spells except ultimate art

ok maybe blast, smash and beam, but with self explosion, grabs, shot, aura and crash, on my main file, I can use those moves, then t jump and land down back down, and the cooldown is still going.

You hight jump just to do 1 instant move?

I’m saying the cooldowns for those moves are so long that I can do other actions and so can my opponent, while I’m still waiting for the cooldown to end

Technically you can do laps around him during it

also i forgot to mention that beams are bugged rn (damage is based on how long the beam was active FOR SOME REASON)

i cant patch it :sob: although i got a few solutions/ideas

  1. raycast shower (summon a shitton of raycasts and detect if they hit each tick)
  2. the beam wont actually do the damage (the beam will only set an “IsHit” variable to true or something and another script handles the damage)
  3. can only hit if this frame (the damage part of the script will only proc/happen during a certain timeframe)

NOTE (especially important for #3):

the bugged damage is because of what i call “lingering function”

the beam script works by repeating a function. that function handles the beam positioning/orientation/size and the damage part. even though the repositioning part of the function is done, the damage part still “lingers”.

option 3 works but is buggy if not hitting anything

i might make it so you can run 2 elements at once

If you could have 2 elements at once (but only 80% damage/90% size), would you? If yes, what elements?

i would go lightning + water or lightning + fauna

i like lightning because of its high damage, the fact it’s good for pros (good aim required but good reward), and the stun but it lacks shield. i went fauna or water for the shield. i like fauna’s lifesteal and water’s slowness (haha stun build).

if having two lowers the effectiveness of the first then i’d probably just use fauna, but if i chose a second i’d use water

could you possibly share or send a file of the game to me cause im learning how to code stuff like this but theres nothing i can find to teach me

anyone wanna play this game?

That depends. If you’re using lightning, and hitting somebody with a continuous attack like beam or cone, do they just keep getting stunned?

i could but i wont for now for these reasons:

  1. the game is buggy rn
  2. the code is somewhat shit rn (but not as shit as one of my other game, Random Roleplay World)
  3. privacy(?) (its like leaking the source code of your game, also this is a minor reason)

would the range of cone be affected by speed? Would the range of pillar be affected by size?

no

no

what about the range of retaliate