Current game with the early combat: Winged Warriors Combat Test/Feel/Demo - Roblox
Why are some spells not aligned with your character?
This happens because of client-server network delay. Your serversided position (what everyone else sees) is delayed. If I wanted to, I could “fix” this but what the client sees is no longer the truth (in a way). i fucking swear if a player complains “why didnt this hit???” or something…
Why are the pillars on a trip?
I did this for fun.
Why are there weird messages around the map?
I added them for fun.
Spells
NOTE: SPEED IS X STUDS/SECOND
Ball
Shoot a magical ball.
Windup: 0.2s
Size: 30x30x30 (sphere)
Speed: 500
Damage: 15
Block Damage: 10
Mana Cost: 40
Cooldown: 3s
Cone:
Fire a stream of magic in front of you like a flamethrower.
Windup: 0.2s
Size: 12.5x30x12.5 to 50x150x50 across 0.375 seconds
Damage: 30/s
Block Damage: 20/s
Mana Cost: 60/s
Cooldown: N/A (toggle)
Bullets:
Shoot 20 magic bullets.
Windup: 0.3s
Speed: 500
Size: 12x12x12 (sphere)
Damage: 2/bullet
Block Damage: 4
Mana Cost: 10/bullet
Cooldown: 4s
Pillar:
Summon a giant magic pillar and crush your targets.
Windup: 0.2s
Size: 10x20x20 to 400x20x20 across 0.25s (cylinder)
Damage: 40
Block Damage: 40
Mana Cost: 160
Cooldown: 6s
Retaliate:
Release magic energy around you, damaging everyone inside
Windup: 0s
Size: 40x40x40 to 80x80x80 across 0.2s (sphere)
Damage: 6
Block Damage: 5
Mana Cost: 40
Cooldown: 0.1s
Grab:
Summon a long magical hand to grab enemies towards you.
Windup: 0.2s
Size: 4x11x11 to 404x11x11 across 0.5s
Damage: 0
Mana Cost: 80
Cooldown: 4s
Unblockable
Beam:
Summon a constantly firing magical beam to decimate targets.
Windup: 0.2s
Size: ???x12x12
Damage: 25/s
Block Damage: 25/s
Mana Cost: 100/s
Cooldown: N/A
Overdrive:
Temporarily do 1.25x damage and regenerate magic energy at 1.25x speed for up to 20 seconds and then lose health.
Windup: 0s
Duration: Up to 20 seconds
Health Loss: Depends (damage scales linearly, having it on for the full 20s is 20% lost, having it on for half the time (10s) is 10% lost)
Cooldown: Same as how long you had it active
Elements
Water:
- Damage: 0.7x (ice is 1.2)
- Speed: 1x (ice is 0.6)
- Size: 1.5x (ice is 1.55)
- Mana Cost: 0.8x (0.9x for ice variant)
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 95%/5% (ice is 90%/10%)
- Special Status Effect: Slowness (-25% flight speed for 5 seconds)
- [Ability] Extinguish (remove fire DoT instantly)
“for those who would like a rather well rounded element”
Fire:
- Damage: 0x (DoT of 2x damage)
- Speed: 1.5x
- Size: 1.7x
- Mana Cost: 0.7x
- Cooldown: 0.8x
- Physical/Elemental Damage Ratio: 0%/100%
- Can only defend against fire moves with shield (almost like no shield spell)
- No Grab Spell
- No Knockback
“for those who like AoE, are patient for DoT, and like crowd control/wars/pressure”
Terra:
- Damage: 1.5x
- Speed: 0.7x
- Size: 1.3x
- Mana Cost: 1x
- Cooldown: 1.1x
- Physical/Elemental Damage Ratio: 100%/0%
“for those who like slow but high damage/high aoe”
Wind:
- Damage: 0.5x
- Speed: 1.7x
- Size: 1.9x
- Mana Cost: 0.7x
- Cooldown: 0.8x
- Physical/Elemental Damage Ratio: 100%/0%
- Shield is only 90% damage reduction instead of 100%
- [Ability] Wind Support (0.25x stamina loss from all sources, 1.125x fly speed, 0.25x fall damage, drain magic energy while active)
- [Ability] Dash (dash while flying with wind magic)
- [Ability] Extinguish (remove fire DoT instantly)
“for those who like AoE, crowd control/wars/pressure, and agility”
Lightning:
- Damage: 1.7x
- Speed: 2.2x
- Size: 0.5x
- Mana Cost: 1.1x
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 0%/100%
- Special Status Effect: Stun (unable to move or fly or cast spells for 0.5 seconds)
- Can only defend against lightning moves with shield (almost like no shield spell)
- No Grab Spell
- No Knockback
“for those with good aim/snipers who think AoE is for skill issues”
Equinox:
- Damage: 0.75x
- Speed: 2.6x
- Size: 1.4x
- Mana Cost: 0.9x
- Cooldown: 0.9x
- Physical/Elemental Damage Ratio: 0%/100%
“you like speed and speed only”
Flora:
- Damage: 0.9x (DoT of +0.3x damage)
- Speed: 1x
- Size: 1x
- Mana Cost: 0.9x
- Cooldown: 0.9x
- Physical/Elemental Damage Ratio: 90%/10%
“for those who like somewhat fast attacks and DoT”
Fauna:
- Damage: 1x
- Speed: 0.9x
- Size: 1.2x
- Mana Cost: 0.9x
- Cooldown: 1x
- Physical/Elemental Damage Ratio: 90%/10%
- Special: Lifesteal (heal 10% of damage dealt)
“for those who like slightly slower but slightly harder hitting attacks, also with lifesteal”
(for the future, refer to Winged Warriors Info Dump - Bulletin Board - Developer Forum | Roblox because that post will always have the most updated info)
- Ball
- Cone
- Bullets
- Pillar
- Retaliate
- Grab
- Beam
- Overdrive
- Water
- Fire
- Terra
- Wind
- Lightning
- Equinox
- Flora
- Fauna
if i had to pick an element, i really cant decide ngl because im torn between equinox, water, lightning, wind, and fauna (my god that’s 5 elements out of 8).
equinox has low damage but is the fastest.
water has lower damage than equinox but at least it has a heavy hitting variant (can toggle to ice and back) and slowness.
lightninghas high damage and high speed and stun but i really want the shield spell.
fauna has lifesteal.
wind has really low damage but cool agility buffs.
CHANGES TO NOTE:
- nerf cone range/hitbox (-)
- nerf cone damage (→20/s) (-)
- add a limit as to how long cone/beam can be active (→6s) (-)
- fix grab not working if your opponent isn’t flying (it doesn’t work because the grab stops upon hitting a part) (//)
- nerf retaliate damage (→5) (-)
- increase retaliate cooldown (-)
- nerf pillar damage (-)
- decrease pillar cooldown (+)
- buff beam damage (+)
- nerf beam size (-)
- buff bullet damage (→4) (+)
- decrease bullet mana cost (→8/bullet) (+)
- increase overdrive health loss (→25%) (-)
- increase overdrive cooldown (→ duration_active + 1s) (-)
(-) = nerf
(+) = buff
(//) = bug fix
(=) = sidegrade (not necessarily buff/nerf)