Since it’s been a few months since I’ve posted about the WoM Remake, I may as well make an update post. I was intending to hold this off until several other features were done first, but I’ve been kind of distracted from working on stuff lately and I’ve realized that might take a little too long to wait until then.
In terms of major updates since the last update, I’ve updated the magic system, as well as added quests that are given out by civilians. This does mean negative rep quests haven’t been added yet, but they will be added eventually later on.
Firstly, magic is now cast using a tool like it is in WoM and AO. The spells you have are now also listed like in WoM. This tool system was added by a dev helper a while back, though not really used until the magic update.
Magic effects are now also done client side, this was set up by a different helper. Magic visuals and most debris are now handled by the client. The system that was put in place should help reduce inaccuracy between clients as well.
I also updated the magic customization UI to make it match WoM’s better and added compatibility for multiple magics (though this is not currently obtainable in the remake by any normal means). You can now customize your spell’s animations, and make your spell an Ultimate Art.
MC Captains can use second magics, however. You can see the chat for an example here.
New spells have been added. Namely, the three missing from before: hover, mode, and flight. Players can now also cast placed explosions.
Bursting mode
Magic clashing has also been updated to work more accurately, and new spell adjectives have been added. Reputation shields have also been added for pos rep players hitting pos rep NPCs.
Also, healing magic has been updated visually and functionally, and added to the new system. Currently, it is only available for Magic Council healer NPCs and a boss later on. Diamond magic will also be added later on for a different boss.
Civilians in towns now give out quests. These can be any kinds of quests from World of Magic, ranging from starter to advanced. The only exception is that the area kill quests (kill 6 wizards/dark wizards) have been removed. I have not added dialogue yet for specific quests, so they use a default/placeholder message. The distance listed on the quest is based on where the NPC was standing when it generated a quest, so it often isn’t exact and more of an estimate.
NPC friendship is a new mechanic I added, where completing quests from the same NPC will raise their friendship with you. The level raises by 1 after each quest and increases rewards earned from completing quests from the NPC. The level is unique to each individual NPC, meaning if the NPC dies, the levels and bonuses are lost. Rejoining shouldn’t reset.
Quests are tracked via a dot with a distance like in WoM. Fetch quests (letters, orders, and lost items) will also require you to return to the NPC who gave you it. Kill quests, however, will no longer require returning to the giver.
As for map updates, the whispering forest is being built. The beach has already been completed. The terrain and structures for the rest have already been finished, and next will be mount seawatch.
The underwater section of the beach has also received slight adjustments to have slopes rather than cliffs.
Lastly, the inventory system is being worked on. This will also include things like upgrading and shops. Stay tuned for updates in the future. In addition, I intend to work on save files and weapons for players at some point soon after finishing the inventory system.
And finally, for playtesting information, full update logs, suggestions/questions, and more, please check out the WoM remake server. It also functions as a general purpose WoM content server.
discord.gg/gKe7K4zDeE