Did you know that:
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Before Open Test 2, Wood had the least interactions and mechanics out of all magics, with only two (excluding magic damage interactions)
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Light Magic is 4.25x a faster magic (1.7 speed affinity) than Gold Magic (0.4 speed affinity)
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Wind is twice as fast as Wood, but is more than twice as prone to losing clashes vs. Wood
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Wind Magic does the same damage as Ice Magic alone
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If you are a Water/Ink user, you can charge your magic for one second to prevent enemies from comboing you with the Melting or Burning status effects
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Before the game was released, Poison was able to deal the most damage in a single hit if DoT is included. With a full power build and minimum blast size, over 215 damage total was possible at level 40
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Back when World of Magic was in its Alpha stages, solid and liquid magics used to be affected by gravity. That was eventually removed, however
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The projectile speed of Blast spells and the flight speed of Flight spells are the relatively the same for their respective magics
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Explosion spells can clash and have clash effects just like how projectile spells do. Here’s an example:
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Magma Magic removes the most status effects (7) out of all elemental magics. This proves it to be what you’d call a “combo breaker” magic
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Before the game was released, Glass Magic is the only magic with no unique interactions with other magics (magic damage interactions excluded)
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Before the game was released, Ash Magic was the least damaging magic, with a damage multiplier of 0.85x without any DoT support
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Before the game was released, Poison Magic used to have a 0.9x damage multiplier, giving it the ability to deal the most damage out of any magic in a single hit (with DoT included). This was however changed due to it being OP
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All damage dealt in World of Magic is visually rounded down, but is often in decimals
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Before the Fishing Update, with the former linear scaling of stats, the maximum effectiveness of a Magic Size or Agility build was a 4% increase at level 60.
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If you stand still while in combat or magic energy charge in place, you gain stamina as fast as you would outside of combat
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Self explosions can remove certain status effects from both yourself and targets hit by it if your magic removes them
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Shockwave explosions have the widest AoE, making them best for magics that leave behind damaging puddles/parts