Maybe I’ve missed something, but how are guilds being addressed in the new game?
I’m not religiously following this stuff, but the only planned changes that I see to guilds and coop content is the building and island capturing update.
The building update will be cool and all, but I don’t see it fixing the lack of coop content. Infinite infamy from holding a point in quiet servers seems more like a bandaid fix to infamy progression than anything, especially after we were so careful to avoid infamy inflation from PvE sources.
It’s also not really coop content (optimal infamy grinding means spreading your guild thin across many servers). I don’t see any of that planned either, and the teamwork system was just abandoned in v1.5 so it doesn’t look like the solo content is planned to be coop-friendly.
Complaining about stuff that’s been addressed is a bit of a waste of time, sure, but there’s still problems yet to be addressed.
I don’t add every little thing I plan on doing in AO to the checklist, it wouldn’t all fit and I wouldn’t want to make the trello a mess by spamming more checklists. I thought it was pretty clear the entire point of the revamp was to make the game good, so it should be obvious that problems in wom will be fixed. Why would I publish the revamp after such a long time if the game has the same issues? That just doesn’t make sense
Because everyone’s waiting for tgr we’re board. We need an excitement. There’s an update among us that’s not coming in a while so all we can do is bitch about it
Nah it definitely did work out, the only issue is that WoM released much earlier than it should’ve, so people cry about how the game is now instead of how it would’ve been. I was forced to release WoM early otherwise I would’ve been too broke to even work on it anymore, just like with Adventure Story’s release.
Even without TGR/AO, WoM would’ve eventually became a good game, just like AA did. People seem to forget that when AA released, there were 2 islands and a Level cap of TEN. The Roblox community nowadays is just much more used to completed, filled out games than it was back then, so there’s much more complaining.
AO is the first time since AA that I’ve been able to work on a game and not have to worry about rushing the release early because of money, and WoM’s premature release is the reason for that luxury. So in a way, it was better to release WoM as it was so that it can give me this opportunity. I don’t regret anything about WoM (except the storyline update since that was basically a massive waste of time now lol)
EDIT: Also another reason WoM was received so harshly is probably because it was teased for a year, whereas AA just released randomly as paid access one day because I was demotivated and didn’t know if I even wanted to continue working on it.
The story was never gonna be the main focus of wom, it was probably gonna be like a quest chain with 50 or so levels in between each one, which is meh compared to AO
you probably can’t answer but how complex will the Grand Navy be?
as in, the Magic Council felt really straightforward with what we knew, It has the ranks, the Magic council members and then Trigno and the others that founded the Magic Council.
I kind of hope in AO we see more interaction between the Grand Navy and other factions/kingdoms especially IF its going to be a joinable guild, and how joining it can affect your relationship with certain kingdoms