i’ll copy him over from the original spreadsheet tmrw, i gtg for tonight
For any potential newcomers, Magicweaving comes with the very unique ability of being able to replicate any first-tier weavings at the cost of them being weaker. (i.e Replicated Flameweaving would be inherently weaker than Flameweaving.)
Imma pull out my entire lore-cooking soundtrack for this one
Edit: If I had one
It’s all cosmetic and Magicweaving still works with its own stats
I forgot what character I had in the early one so if you somehow still got info about it
wdym? also i’m still deciding between magicweaving and punchweaving
Name: Arkenheilor Ferzorik
Gender: Female
Age: 16
Province: idk how each province will affect gameplay 13th
Weaving: Punchweaving/Magicweaving (haven’t decided)
Needle (with effect): can’t decide from 1 of 7 needles:
- Godsight lens but it’s lab glasses
- Magical gun with infinite bullets and lifesteal
- Simply a magical set of armor
- Portal bracelets/gloves
- Pet ghost that can also emit blinding light or obscuring shadow
- A hunk of inert magical matter that’s soulbound to me that i can remold into anything
- Some chemical converter or something (It’d be cool to be a walking chemical arsenal or smth)
Character name; Cocomori Thakoor
Gender: Male
Age: 14
Province: (I don’t know any provinces, so I’m unable to fill this part out.)
Weaving: Waterweaving (Or magicweaving depending on feedback)
Needle: Wand of the Viscious Master Wizard- A wizards stave, with a white jewel embedded on the top and bottom. The stave rewires the inner workings of its users Fabric to change its qualities. This rewiring can be done once, and the stave can only be passed down to one user per lifetime. The rewiring cannot be impossible or unrealistic- so a flameweaver couldn’t rewire their fabric to become waterweaving, but a flameweaver could rewire their magic to a more complicated version of that flame (magma, plasma).
The stave has been the cause of death for many of its previous users. Not a lot of research has been done on it, so many of them die by rewiring their weaving incorrectly or thinking of the rewiring as a way to change their entire Fabric. In some cases, the rewiring ability of the stave isn’t even useful to the user- either because they’ve already reached a level of experience beyond any kind of rewiring or because a rewiring would erase the level of understanding that user has of their curring Weaving.
For this reason, the Wand of the Viscious Master Wizard has been passed down the promising heirs of the Thakoor family for generations, with their being a system set in place to both cultivate a heirs experience with weaving in general while also giving the heir time to think about what to rewire their weaving into. This process is usually completed by age 18, but due to personal circumstances Cocomori held the stave by 14.
Cocomori chose to rewire his Waterweaving to have the attributions of a complicated slime. The slime created by Cocomori’s fabric varies in quality, but it can be hard or soft, adhesive or not. It’s a versatile ability that requires a lot of attention to detail.
The stave comes with it’s own innate Weaving. Regardless of the qualities of its users Weaving, the stave can summon five different beasts(From a selection of animals…) to aid the user in battle. These beasts inherit the quality of its’ users weaving and become one with the users Fabric (So a user who decides to summon a bull from the stave while possessing Flameweaving would create a bull imbued with flames).
If I were to give Slimeweaving a stat bar…
Aggression: 50
Protection: 40
Mobility: 30
Support: 80
This may conflict with current plans, but we weren’t given much information in the first place so I just went wild.
Name: Spinglus.
Gender: Male
Age: 18
Province: I’ll just have whatever the last guy had.
Weaving: Magic.
Needle: Bottle Cork, it do protection.
Bad news
Sorry mate I can’t allow for the creation of new Weavings because I’ve already got them all planned
It’s basically just character building
What’re the differences between the provinces anyway?
No chance for compromise?
Location, and based on that, climate
North: Fourth and Fifth
South: Sixteenth and Seventeenth
East: Tenth and Eleventh
West: Twenty-Second and Twenty-Third
Northeast: Seventh and Eighth
Southeast: Thirteenth and Fourteenth
Northwest: First and Second
Southwest: Nineteenth and Twentieth
North-northeast: Sixth
East-northeast: Ninth
South-southeast: Fifteenth
East-southeast: Twelfth
North-northwest: Third
West-northwest: Twenty-Fourth
South-southwest: Eighteenth
West-southwest: Twenty-First
Sorry, no.
Indeed I do, my friend.
Anyway I am going to try get some more sleep now I’ll deal with Archen, NotMe, Rotisserie and Stock later
@Sykadelik is this too overpowered
Needle (with effect): Trickster’s Mark
- Abilities:
Ventriloquism
Using this, Leif can create a noise that takes the form of a voice he’s familiar with at point that is up to 50 feet away from him
Basic Nondetection
Using this, Leif (and everything that he is carrying and wearing) can become invisible for up to 1 minute. However, this is the most basic form of invisibility, so he can still be detected via 1. His shadow. 2. Any sense other than sight. 3. Seeing indentations in grass or other soft materials where his body is at.
Kinetic Force (main ability)
Using this, Lief can apply kinetic force to an object (or person) within 60 feet. The kinetic energy cannot affect something that is already moving more than 20 mph, it cannot affect something that weighs over 1 ton, and cannot speed anything up to above 20 mph. Kinetic force can be applied to up to 3 objects at 1 time. Kinetic force can be applied to multiple areas (up to 5) on the same object, allowing Leif to use it as a long-range hand. This makes it useful for pickpocketing and similar activities.
That’s three abilities so yes