Woven Together

I just quickly take a few sandwiches

and obviously Regen to max before going back to training

(am I even gaining any EXP from this)

Destroying trees? I doubt

oh btw I kinda wondered

I know this might be a bit of a big thing to ask but what if we made rolls more interesting by implementing a karma system?

got the idea from a game I played called cryptid crush

basically, if you fail a roll, you get a karma point that can be spent to re-roll an attack

you can have 3 karma points max

Probably, there’s not really an exp system but yeah

Sorry but I have the combat system all fixed in

eh, alright.

Welp time to go destroy a slightly larger tree

I wonder where I can go to train though, destroying trees on campus feels like vandalism…

You hear Arcadio’s voice over the intercom.

ā€œWe’d just like all students to be aware that the trees are there to train with.ā€

Weirdly, you don’t see a loudspeaker anywhere.

Growing trees for 20 years just to be destroyed by a fireweaver

…

I decide to try and attack the largest tree I see (it photosynthesized at me with a rude glare)

Roll for Aggression.

Btw you healed 30 HP earlier

got a 100 HP to work with, though my clothes are as tattered as ever, it’s a fashion statement.

@discobot roll 1d20

:game_die: 10

that’s a solid 12

now I got 99 hp

You, uh, only healed to 79, you now have 78

oh, I thought I healed to max

…brainfart

Rolling for Protection

@discobot roll 1d20

:game_die: 16

this is a pretty big tree

It gets obliterated