Woven Together

Non-Weaving techniques have a base stat of 30

well, alright

time to destroy an even larger tree

Flameweaving has 100 Aggression, 100 x 12 is 1200

The tree was 30 Protection, 30 x 16 is 480

oh, wow.

that’s a lot of power

ok I kinda understand the system now

things have base defenses and rolls are like multipliers?

Yes

alright

actually, is there anything made of metal I can train against?

something sturdier than a tree

Nope just trees until I update the map

where’s a thicker tree I can try to fight

Where you are now. That’s where they are

The stats are no higher but like

Zoe gale may or may not be getting lost as she tries to find the different spots for the houses

I decide to destroy 1 more tree, before looking for where my house would be

@discobot roll 1d20

:game_die: 5

7, not great…

700 is pretty meh

77(?) HP remains, blood drips onto the ground.

There was no point rolling before with the 12 lol

And the same applies this time, you destroy it regardless

alright, well, not sure what I gained from this but I feel stronger regardless

time to head off to my house… wherever that is.

I take my time to explore while steering clear of most crowds (I look like a charred mess and I’m not the greatest with making new friends anyway)

Astroskoni’s common room is in the southeastern area

“Considering all that I know about the four basic weavings, I should be able to make a devastating strike by combining all of them at once, no?” He mumbles to himself, deep in thought
After a while, he comes up with a theoretical combination attack and writes it down in his notebook

It reads:

“Windweaving-based propulsion with the added strength of punchweaving for extra speed and damage, all while using flameweaving to coat my arms in fire and waterweaving to protect it from the heat… I should be able to pull it off someday.”

“I should begin by learning how to combine the first two.” He thinks aloud
Targetting a tree: [Wind mobility, Punch mobility, Punch aggression] @discobot roll 3d20