As a weapon user CD reduction would be vital since that’s pretty much almost always been the limiting factor in the moves I use. Projectile speed would be good for arrows and RS I guess, energy conservation isn’t bad to invest in, agility is just speed, attack size and range means nothing since I’m almost never out of range and arrows are already so tiny that even a 30% increase in their size will hardly make a difference. Damage is self explanatory, more damage = yay, as well as health.
Health is cool to be able to survive glass cannons trying to one shot you suddenly,
Attack damage… is generally overused
Range can be interesting but I already can’t hit shit right next to me, plus I always like shotguns-like attacks
Attack size is fun and impressive but not something I usually prioritize
Agility is that one stat i would max out if I didn’t care about the game and wanted to get one shot while zooming
Cooldown reduction is something I normally don’t care about since all I do is PvE in basically all games
Energy conservation depends if said game has limited energy rather than something you can infinitely reload
Projectile speed is another thing I don’t care about due to PvE