Your guide to questing

Questing is a huge part of world of magic and the only way to progress your character level to level. Yet, have you ever found yourself stumped, unable to find a quest, and when you do its too low level for you? Well let’s take it nice and slow and cover each level of questing and what you can expect!

My only advice for you, if you are struggling to move up a few levels, do some quests you might not want to do. Even a low level quest is more progress to your next level than you’ll get trying to run around and find a better one.

If I miscategorize a quest or accidently omitted one, feel free to correct me.

Starter

Queststartert
(This is the coloration of a starter quest! Notice how it is a light greyish-blue around the green question mark?)

Starter quests are the only option between levels 1-24, ranging in the low hundreds xp, and only granting a couple crowns. As with all new quests ranks, this is a great boon at first, granting you 2-3 levels from a single quest, but quickly falls off later. The current Starter quest missions are:

Find a lost Item:
Good
Easiest mission in the game. An item someone lost spawns in a pre-determined location in town, you follow the marker, pick it up, bring it back to the npc. Easy as can be.

Deliver a letter:
Evil + Good
Find an npc in the same town/area to deliver a letter to.

Deliver goods:
Evil + Good
Take a merchants/smugglers goods to someone.

Take out a Dark Wizard/Bandits/Bounty Hunters
Evil + Good
Fight a single NPC.

Novice

Questnovice
(This is the coloration of a novice quest! A dark green surrounds the question mark! Use this to distinguish it from a starter quest at a distance so you don’t waste time running up to and talking to every quest giver you see.)

Novice quests often offer exp from the high hundreds to a bit above one thousand range. This can be one of the grindiest stages of the game. The crown rewards haven’t improved much either. These become available at level 25+ (Novice Rank)

Deliver a Letter (Novice):
Good + Evil
The only difference in this one is distance. Now instead of delivering a letter in the same town because the person is too lazy to do it themselves, you have to travel a substantial distance.

Find a lost item (Novice):
Good
Probably one of the more hated quests. A lost item will spawn deep in the surrounding wilderness of the town, and the NPC will want you to run all the way out there and back to get your reward. It can be a time sink, and some people just skip them if the reward isn’t too high.

Take out a Dark Wizard/Bandit/Bounty Hunter Group:
Good + Evil
Find a group of npcs and defeat them all. Straight forward, and probably the first real challenge you will face combat-wise in quests as fighting groups as a low level can be hard. Don’t rush yourself, take it slow. Even if you die, you can still come back and finish the fight to complete the quest.

Take out a Mercenary/Pirate Ship:
Good + Evil
Find a ship at the coast and defeat everyone on board. Pirates and mercenaries are similar to Bandits/Bounty Hunters except they don’t use ranged attacks as much, relying more on their swords to harass you. They only resort to range if you run.

Apprentice

Questapprentice
(Yellowish Green Tint gives you Apprentice!)

Apprentice is the holy grail of quests and crowns. This is when World of Magic finally opens up a lot of the most fun quests to you. The rewards for quests range from 1000 to 4000+ in the exp department. In crowns, it can be as low as 5 crowns, to as high as 90 a pop per quest. Here is where you start making the big bucks kiddo. These become available the moment you hit Apprentice Rank (Level 50)

Take out a Bandit/Magic Council Camp:
Good + Evil
This is a really fun quest. Your first 50 levels you probably saw these in the world, and now, you get to raid and destroy them. Camps are the small walled areas in the wilderness with up to five npcs of higher level within.

Take out a Mercenary/Pirate Ship: (Apprentice)
Good + Evil
The Apprentice version of this quest bears no difference from Novice save for the number of enemies and some higher levels.

Take out a Bandit/Magic Council Outpost:
Good + Evil
Outposts are the big brother to camps. More npcs, more chests, more danger.

Take out a group of enemies:
Good + Evil
Just like the novice one, but the enemies are generally higher leveled.

Take out a Villain/Hero:
Good + Evil
A very rare quest that tells you to take on a mini-boss known as a ‘villain/hero’. Their level range puts them between 60 and 130+. They are tougher than your regular wizard, but you can easily loop them around their own house to give yourself a breather if you are getting hit too much.

Defeat 6 enemies:
Good + Evil
This quest has no marker, and just requires you to beat a certain number of enemies of the same type, then report back to the quest giver. Since this one has no guaranteed spawn or number of enemies, you could spend as little as five minutes on it, or as many as fifty. Make sure you know where a few of the enemy type you need to fight are before you accept this.

As you will notice, a lot of quests are upgrades from previous levels. Once you get to apprentice your quests are now exclusively combat oriented. No more non-combat freebies.

Hope this gives you a general idea of what to look for, and maybe teach you about a quest type you didn’t know about. Vetex is still adding more quest types so we can expect a lot more variety in the future.

3 Likes

huh nice guide

Nice guide, will be helpful to those who are newer to the game :sunglasses::sunglasses::sunglasses:

I honestly didn’t know that pirates were different from bandits, besides where they spawn of course.

1 Like

I once had a quest to defeat a NPC villain and it gave me like 130 crowns

that’s pretty lit