A compressed neon green and black flame that emanates quick-moving particles. Though the magic itself is little, being in proximity of it gives the deadly Irradiated status, which does 50% of attack damage over time accompanied by a buzzing sound.
Being hit directly inflicts Scorched.
Wonder Magic allows the user to use unite morphs from wonderful 101 by “recruiting” party members/allies by hitting them with any spell (while team damage is off). “Recruited” party members/allies are buffed and have some of the visuals of Wonderful/Union magic added to their attacks. Any ultimate used by the user of W/U magic will use a unite morph of the respective spell type/shape with the buffed party members. An ultimate aura creates a Unite Big (or a susanoo if you don’t know what that is)
As for the combination of magic, I can only guess
CMYK Route: Apocalypse Bringer x Pressure x Aethereal Flames
Another shift magic, this one’s Soundwave Magic
“Allows the user to wield different forms of Sound Magic at the flick of their wrist.”
Flaunting (name of charging in Full Release) for 1.5 seconds would let you swap the soundwave type being used. The types are as follows: Sine
A low- damaging soundwave that can travel through walls. Would be a very light blue color. Triangle
Even-stat soundwave that allows you to use a second Ultimate Art only with it enabled. Square
High destruction and power soundwave with no other unique stats. Chip
High speed soundwave that can be used to bleed stack, has boosted grab damage.
Out of combat, you would need to flaunt for a little longer to set your wave.
Shoots bullets/weapon projectiles, fighting style attacks, and spirit energy at chosen will, has the ability to use all techniques from everything but magic.
Applies the “tweaking” status effect on hit, causing the target’s affected character to naturally move themselves towards more “snow” attacks. The attraction is stronger the more the effect stacks.
Users of “snow” magic are hunted down by the navy regardless of reputation, but given perks by criminals and assassins by not being attacked/hunted or being paid to produce “snow” for them.
“plant” magic: produces a strange type of plant that, when clashing with a heat-based magic, produces smoke and gives insanity to everyone in the vicinity
wind + pressure = purge magic
very high knockback (like VERY high)
eh damage and good range, lot’s of speed
20 amount shot could bury someone into the wall or smth