every sense, theres simply no reason to pve unless you lack a set for pvp currently
pve feels awful currently, especially the âreplayableâ forms of pve
every sense, theres simply no reason to pve unless you lack a set for pvp currently
pve feels awful currently, especially the âreplayableâ forms of pve
I hate ganking because itâs implementation is about as unfair as they couldâve made it
If a ganker attacks me, I could potentially lose Sealed Chests, Treasure charts, and time if I need to server hop just to do what I was doing before in peace. The ganker on the other hand gets to jump whoever he wants with absolutely zero risk and I will gain nothing if I actually manage to kill him
facts idk remember if vetex or tech said it but one of em said this games combat functions as a 3rd person shooter which is honest and i can get behind. so if youâre gonna stand with that look at marvel rivals, their melee characters have m1s that actually work and you can use as a little combo extender. we need justice for m1s
if you play hero and he plays villain he will go to jail for 10 minutes
they nerfed that to 2 minutes in the transition to arcane odyssey (though it still says execution in 10 minutes it doesnât actually wait that long for real players)
Ok, here I go:
Arcane odyssey has unique combat imo. It takes commitment to its extreme because of the stalling property of every move. Combined with the high mobility and burst movement options, you get combat that resembles stop and go traffic on a highway.
Some flaws on the early game is how it is sometimes unintuitive (The difference that knowing that you should high jump is insane, takes you from being mobbed to attacking enemies almost for free.). Melee combat feels like it is never in your favor, and even when it is, its easily the most risky thing to do. (PvE, donât be close to npcs. No. Donât do it.)
There is a distinct lack of âmidrangeâ (except maybe weapons but I donât use weapons often, if at all) on builds I have played (Warlock, Mage.).
Mage is âincentivizedâ to stay away and spam projectiles which leads to a simple and straight forward gameplan.
My time as warlock made me feel like FS have kinda plain close range options (m1s are too stubby to use (also thanks terrain destruction for keeping me in the air for way too long) and like no interesting things to do in close range) .
(FS seems to mainly be focused on getting in someoneâs face after all (unless new scroll techniques changed that in recent times)), not really staying in their face to put on pressure. Not like they could since no hitstun means escape is easy and their approach options are also committal.)
What ends up happening in my mind is that AOE becomes more important because people canât hit other people easily (so fast, travel time), and since close range doesnât feel good (most things easily lead to being out) that itâs typically preferred to be at range. |
Some of the aforementioned commitment from spewing projectiles comes back with clashing. This mechanic effectively forces some people to be more agile because they cannot trade (as easily). Kinda arbitrary but ok???
All of this makes me feel like the game is a lot of âhit-and-runâ simply because running is the only thing you can do to avoid major damage (close range scary) and that taking too much commitment means some projectile is coming to your face. Due to the 3d nature of the world, you also need AOE to compete with speed, since the ability to completely halt momentum leads to cases where you can try to predict someoneâs movement but they just nope and try to hit you.
Due to lack of hitstun there isnât much you can do to impede the opponent either so itâs a damage race (most notable against some enemies) or cheese. I mean mage can kite, and melee builds can hit them and then get punished (this gameâŚ).
Itâs not a bad game but sometimes the combat doesnât feel well considered. Sometimes it doesnât feel good. And sometimes the game just messes with you (terrain destruction or stupid large AOEs cuz of the high mobility.).
Instead of fights that feel good itâs more like âI do cool stuffâ
That said, I am bad at this game so uh take my words with salt grain.
oops, forgot to have a point⌠oh well. am tired, might be back later.
i would adore if combat was more ground based than it is currently
Typically I think we have to make it so that you cannot attack the same person twice for at least an hour after hunting them but I doubt that idea is any good. Itâs mostly for protection issues regarding spawn killers but also, a better system to protect players from getting attacked just because they are from X clan.
We should have a gentlemanâs code to not have KoS signs for a certain clan as it seems to horrifically discourage new players from joining them. It is a contributing factor for killing the gameâs player base as well. There isnât a perfect fix for this but I believe duals will help greatly if open world pvp is off by default.
oh boy i have a lot to say, but iâll try to keep it short
combat feels like a third person shooter where you simply track your opponent and spam spells
thereâs no rhyme or reason or any semblance of combos because
on top of that, it feels like thereâs some wacky ad hoc mechanics to keep track of like
i also feel like thereâs an annoying disparity between the two weapon paths and the two nonweapon paths, as well as imbue disparity between each of the hybrids
i really like the âstyleâ
but i do think thereâs a lot that can be improved on
what thatâs not how obtaining rare scrolls works.
how i sleep at night knowing that bounty/renown is a completely useless stat and has no impact on gameplay
Oh my bad.
I meant I delete my entire file so I never own rare scrolls to use.
Even if I used them, file was deleted. No rare spell for me.
bbut but but big number
why???
just donât use them if you donât like them???
The files or the scrolls?
I just delete my save files cuz I want to and I donât spend money on roblox for more save slots.
I actually like rare spells but I always have to grind for them every time I make a new file. So I never get to use them.
iâve been thinking, would a happy medium be having pvp off by default, but on under conditions such as in a party with friendly fire, someone taking your contract/bounty (though notifying you when itâs taken), etc
typically by the time youâre killed once the damage is done if you had something that despawns on respawn
my prayersâŚ
i think m1 combos should move you more midair and have hitstun for the full combo, with a decent endlag and knockback after so you dont get inf comboed by m1s
they would absolutely need a damage nerf for this though
might make them more usable, which would allow for some nice variety