A few magics have turned out a little bit unbalanced with my proposed magic size affinities, so these small changes are to rebalance and make the size of these magics make more sense. In light of new information and three magics being taken out of the equation, I propose reasonable magic size affinity changes to Water Magic, Ice Magic, and Light Magic.
1.3 -> 1.2
Because Water Magic already has solid base stats alongside its synergy potential, giving it this much size was an oversight. It should still remain an above average size magic though.
1.15 -> 1.3
Considering Snow Magic is 25% faster than Ice Magic, has the same damage affinity, clears more status effects, and can serve the same general purpose as Ice Magic to a broader extent, it would be fair to make Ice’s size one of the notable parts of the magic rather than being the same size as Snow Magic. Ice Magic already had its Bleeding status damage bonus reduced to 30%, and it would still have less speed and damage than Water Magic with this change. This would make Ice Magic a more reliable, effective alternative to other synergizing magics. Not really a gameplay reason, but when water freezes, it expands by approximately 9%, so as a bonus, this change would make logical sense.
1.0 -> 1.1
The recent speed affinity buff and Crystal synergy to Light Magic were a great starts to making it balanced again, but it still needs just a bit more. Light Magic, with only a single synergy, is somewhat underpowered, with the lowest clash rating and lowest damage despite its lack of synergies. All of its stats except for speed (which is outstanding) are below average or low. Bumping up one of its stats to be at least close to average would help alleviate Light Magic’s weaknesses by itself.
If you have any additional feedback or counterarguments for these changes, please reply with your thoughts.