This was a detail I noticed for quite a while, was thinking about drawing it, but I guess I’ll make a seperate post instead~
We all know AO has cutscenes, and most are MC interacting with another character.
In these cutscenes, there’s usually a specific perspective, where MC is closer to the camera, their back facing us and they are facing another character.
This is done for two reasons:
- To show that this is from the perpsective of the MC, the player.
- It also gives us a full frontal view of the character we’re being introduced to, interacting or confronting.
What’s interesting is that there is a character in which their cutscenes breaks this rule. Morden.
When having a one on one with Morden, the camera perspective is entirely different from any other cutscenes with another character (there is another, but I’ll get into that in a bit)
Our first meeting with Morden:
Our second meeting with Morden:
The other ones I showed gave one character more importance over the other, perspective-wise. That isnt the case with Morden and the MC, in which BOTH are given equal focus.
The only other character that has this camera perspective when in a cutscene is with Beringer.
…Yet it doesnt last long.
The camera slowly pans to Beringer during the whole thing. When Morden and MC interacts and them only, it stays on that perspective the entire time. We’re almost treated like the outsider instead of the other cutscenes where we’re placed in the same perspective as the MC
I feel like this might be significant considering MC and Morden’s past relationship to each other. Tech has also recently confirmed that these two are meant to be foils, which is nice confirmation on something I had suspicions on for a while now.
I feel like later on, we’ll have more cutscenes like this with Morden during important segments, its also possible this perspective will also be taken with other characters that MC happens to have history with before their amnesia.
Just an interesting detail I’d like to take a note of~