A proposal for reworking the most tedious feature of AO: Modifiers

A proposal for reworking the most tedious feature of AO: Modifiers
effort 4.477272727272728 44 quality 4.553191489361702 47 reasonability 4.464285714285714 56

I never said they have to be a pain in the ass to grind, that’s a strawman argument. The current system for modifiers isn’t bad, treasure chart drop rates just aren’t high enough which is being changed next update.

Drop rates/obtainability being too low ≠ conceptual flaw