A review of Deepwoken

sigh

Deepwoken is a game designed by the same people who made Rogue Lineage (a notoriously unforgiving and difficult game with permadeath and an awful community). I was more than willing to give Deepwoken a pass for this reason alone.

But I got curious.

Now, I’ve shared my opinions on this game before, but I haven’t really given any comprehensive reasons for my views. Thus giving birth to this unholy amalgamation of a topic written on a forum for a completely different game.

I will be splitting this review into separate sections based on certain aspects of the game; these sections will outline each feature’s strengths and flaws. I should also probably mention that I haven’t seen everything there is to see in the game. In fact, I’ve likely missed loads of things, so this review isn’t a review of the entire game. Rather, it’s an outline of what most people experience when they first test the waters (heh) of Deepwoken.

The early game

Pain.

What? You want more? Fine.

Deepwoken’s early game makes WoM’s early game seem like the pinnacle of game design. At least with WoM you had a variety of fetch quests that usually took a maximum of five minutes to complete. With Deepwoken, you have one wood gathering quest that gives you FIVE WHOLE DOLLARS in exchange for chopping down 3-5 slowly respawning trees. For context, most of the items that you need in this stage of the game cost 25-30 shillings.

There is another early game quest you can do in Vigils. You just need to take a box up the mountain and you get paid fifteen rubles for your troubles. I like this quest, but you can only do it once. The only other quest that you can reasonably complete in this stage is Kelsius’ errand, and that entails sailing to Etris on your rustic dinghy. This quest takes awhile, but it also gives you a free level.

All of this doesn’t matter after you become strong enough to take on the bandits on Erisia, but you’ll need to grind for a couple of levels at least before you’re strong enough for that.

The early game’s terrible pacing wouldn’t be so bad if you only had to do it once, but remember, Deepwoken is a permadeath game. Meaning that you have to go back to the early game whenever you make a mistake in the depths (like breaking down a barrier and getting eaten by a giant ocean spider).

Permadeath

I’m okay with this. It’s a gameplay mechanic that could be done better, but it only becomes an issue when it’s combined with other annoying mechanics.

The main problem I have with permadeath is the fact that you’re forced to go through the early game grind every time you get reset. This kills the pacing of the game significantly IMO. There are a few other gripes that I have with permadeath, but we’ll get to those later.

Tutorials

I’m okay with a game having little in the way of tutorials…

…BUT WOULD IT REALLY KILL THEM TO EXPLAIN HOW SOME SHIT WORKS???

The game has a built-in tutorial as an icon on the top left of the screen. When clicked, this tutorials explains features like resting, leveling up, and boats. It also shows you basic controls. Aside from this tutorial and a few hints from friendly NPCs, the game doesn’t tell you shit.

It took me AGES to figure out how to cook. I didn’t know what a crafting station looked like or how it worked. I still have no idea what the mantra table does, and I have no idea how experience works. That last one is probably just because I’m a dumbass, but you get my point.

Now this would be fine on its own, but when you’re forced to reset if you make one too many mistakes, it starts to become a real problem when you aren’t given a fighting chance due to the game’s inability to give you a decent explanation of basic features.

Combat

Combat is fun. I like it. You have blocks, parries, basic attacks, and heavy attack that rewards you for careful timing and positioning. What’s not to like? Aside from the steep learning process, of course (COUGH COUGH tutorial COUGH COUGH!).

Oh, and mantras exist too, I guess.

The ocean

The ocean is about as interesting as the insides of the community’s collective skulls; which is to say that it is completely and utterly devoid of anything worthwhile. You sail for a few minutes to get to an island. Then sail for a few more minutes to go back because you forgot to accept the quest from Kelsius on this life. FUCK. It gets more tolerable as you get better ships, but I wish there were more islands dotted around the sea; just to give the sea a bit more life aside from rock and dihydrogen monoxide.

TL;DR/Conclusion

In conclusion, Deepwoken is okay. I think it has a few features that hold it back, but I also think that it’s incredibly well done for a roblox game. Hats off to the developers for making a decent combat system on roblox, and minus points for the slow early game.

I could probably talk about the community and the lack of direction… But really, who cares? The community is pretty well-known here anyways, and direction isn’t a huge priority for this game.

24 Likes

Outside its learning curve and how literally need to look at tutorials outside the game for anything, it’s a pretty solid game with an interesting concept and world-building

tho I hate I got to look up anything on the guide just to get any idea and thus killing the sense of journey a bit too fast.

I mean nobody I know a flamecharm or can be made to azure flame or a an oath outside oathless without being told and spread by words

You are supposed to do that at Power 1 or you can do Trial of One which gets you to Power 18 pretty fast if you know what you are doing

personally, I think permadeath is what holds the game back.

Nearly every problem wouldn’t really exist if permadeath wasn’t a feature in the first place.

Now somebody’s going to yell at me because they just assume I mean
“remove lives and be done with it” for some stupid reason and not consider for even a minute that other RPG games exist and the only way to go full different builds in alot of them is to make a new character manually.

I have a question,Why does permadeath even exist in a game?

Another thing to note: it’s very ping heavy.
I’ve experienced it first hand and it’s a pain.

Overall, some of the concepts are great, but it is frustrating because of the addition of Roblox’s worst creatures: players

1 Like

Permadeath is a fun and useful feature that gives games replayability especially in games with very quick skill-based progression.
Atleast it does this in singleplayer and Co-Op games.

Competitive multiplayer? Not so much.

1 Like

I never played any games with permadeath but it sounds kinda painful especially in games like Deepwoken and other RPGs. Multiplayer would make permadeath more competitive than usual in other games. But for long story based fantasy and exploration games like AO and DW Permadeath would make no sense in.

Probably exactly why RL and DW are the only two “Roguelike” RPGs with PvP that I know about.

All the other roguelikes/lites that I know are dungeon crawlers or wave defense to some extent and that’s what its about.
I mean there’s also games with hardcore settings which I don’t really count but they exist.

2 Likes

Ao sea better

#Vetex on top not bottom

2 Likes

Its an ok game and it is fun with friends, its really fun when you get an ironclad and go devious note licking aka boat sinking
image

Oh so now to play the game for it to be fun I have to have friends.
This is just another unfortunate truth about deepwoken

1 Like

tf is actually wrong with you, im just saying from my point of view (also lean kaido is REAL!)

Good read, this is probably the best deepwoken related post that came out since my return tbh…
(i’m kinda responsible for making deepwoken popular in the forums again which resulted in alot of posts on it, oof)

I like how you went over each core point without being too biased, which is a bit of an issue I have with my own rants so kudos.

Oh, and the tutorial one is accurate as hell. It’s as if they said “Lets tell the player jackshit and watch them trip over themselves!” - Ragoozer 2021

4 Likes


im using this game to pass time but i am not controlling what you say (also mudskipper sharko is real)

1 Like

I’m just saying from most peoples perspectives(I know a couple other people who play dw unfortunately ) they also said that it’s more fun to play in a group

true
if Deepwoken is a 90’s game I think it would include a manual and the pirated with no manual sort of suffer due to no info on how to play

As a man who has gotten enchants bells and done all u can do in this game I think I am in a good position to say this. THERES ALMOST NO ENDGAME CONTENT EXPECT MORE GRINDING. Like there’s only enchants I guess you can do another build but like u will run into the same problem again. And the ocean the ocean is super bland in my opinion it isn’t dangerous nothing just a couple lionfishes if you are good at the game the only things that will kill u is hackers players sometimes bosses and bugs. Oh yea bugs and hackers, The deepwoken moderation SUCKS AND BUGS WILL BE IN TBE GAME FOR WEEKS AND I HAD TO COME UP WITH A NEW PHARSE FOR THIS GAME. That a deepwoken moment. And now combat if u don’t watch a tutorial your dead!!! Though it is really good tho enchantments kinda ruin it. Not as bad as they use to do. Overall if the game removed a couple of its systems it would be a great game though there’s a lot holding it back. 7.5/10

5 Likes

Expect when that ironclad bugs u out and almost gets u banned. Trust me I would know

Bro the AA canon is so annoying