So i’ve talked about it alot recently and realized that it’s become a bit of a mess so here are 2 quotes and a question that summarize it all.
[ i have far too much free time… maybe i should go outside and see if the giant ball of cancer in the sky is friendly… ]
“What reason could possibly justify locking a 20% stat buff behind what can easily be a 100+ hour grind?
It just doesn’t compute, it’s not that it breaks the game it’s just not necessary and makes min maxing extremely tedious.”
Just make it like the Minecraft enchant system where you can preview what enchant you’re gonna get(with a small chance of it not actually happening) so you can use the enchants you don’t want on bad items.
i highly doubt that that could be coded in without fundamentally changing the enchantment system.
Which is something that i doubt vetex is willing to do.