Making a discussion thread so this can be shifted off from the full release update thread
I’ve said it before and I’ll say it again: As an agility user myself I understand why it would be replaced; however, I still cannot understand how an accuracy stat built off homing will be any better in the long run. It just seems like this stat will only benefit half of all builds (mainly magic and spirit builds centered on zoning) and overall just feels like replacing one problem with another.
The same people who were complaining about skill-less agility users are going to be complaining about skill-less accuracy users, period. As a concept, accuracy is just a crutch stat that allows for free damage as long as the user’s attack is generally close to the enemy. Because of this, it can easily become just as bad to fight as agility is, if not worse. I can only see this stat getting replaced eventually as well, as there’s no way this will work as a long term solution for a stat replacement.
Aside from that, I feel like a lot of these issues are also themselves tied to how bad this gear system feels, but I think that’s a discussion for another time.
What do you all think?
Also, apparently it’ll work somehow like this for strength attacks
now that strength and weapon builds have no means of increasing the distance their travel moves go (crash, flash strike, etc) that should be fused back into attack speed
Zerkers might benefit from it since their crashes won’t be aimed directly at the target, meaning that they’ll take less free hits.
Aside from that, what will its enchants be called? Precise? Accurate? The options don’t sound too good, and the fact that travel moves can’t be increased in length anymore doesn’t either.
I’m against agility’s change, sure, it might not be lore accurate, but is it anymore than accuracy is? Besides that, this won’t fix the issue with runner and will only serve to decrease the variety in builds as an entire playstyle is lost.
We also already have two stats that both increase the chances of hitting attacks, they’re called attack size and attack speed. It’ll be redundant to have a third with no other purpose than that.
For reference
Attack size increases the chances of a player hitting their attacks all while increasing clash rates.
Attack speed increases the chances of a player hitting their attacks all while increasing their range, speed, and decreasing their start-up and end-lag time (effectively increasing their DPS).
Meanwhile, accuracy is literally just an increase in hitting attacks with nothing else to it. At best, it could be used to confuse the enemy, but only in niche and obscure moments. I can only see it be a source of even greater rage as people get hit by things that they really shouldn’t have been hit by; It erases all matters of skill and prediction from the game and turns it into a DPS race.
i dont see why this should be a proper stat and not some gem stat. you can only get so accurate and other substats such as attack size, attack speed, and intensity have no caps to them.
The difference between the two is that one (accurate) is used to refer to correct information, making it sound odd.
An historically accurate helmet is not the same as a helmet that makes you aim better.
so here’s the problem: the description of a sort of orb around projectiles that it homes into targets within it makes it sound like even just one item with accuracy is all you need. My reasoning is because when have you EVER missed an attack by more than a few studs?
accuracy is gonna be one of those stats that people thinks is gonna be op, then turns out to be abysmal dogshit that no one ever uses (like armor piercing for example)