Agility and stat problems

i’m guilty of this too dw

i made a pure regen build save when it first came out lol, will probably stat reset to full vitality once oracle is dropped :3

no, but i do have three files that i’m saving for paladins on full release, i don’t want to start them until there’s at least 3 spirit weapons with 2 skills each so they can have as much content as my conjurers did

Hey, with the weather changes, the Veiling Storms might look like more than some foggy rough spots.

i have a speed demon knight that im gonna turn into a speed demon oracle

yes i do have 1 Empty file left for Oracle but since i want to experience storyline again freshly, i will wait until Full release update arrive

I was hoping for some new patch notes with all the messages here :sob:

That’s how I feel every time I see even just 10+ messages here

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i do NOT remember this message being here wtf :sob:

I don’t really care, but isn’t the whole problem with agility that people use it to server hop when hunted?
Wouldn’t it be solved by implementing something like:

  • When people start hunting you by taking your wanted poster/contract, you get a notification (or something that shows that someone has your wanted poster, I don’t think that it’s necessary for people to know WHO is hunting them)
  • If you leave the game while someone have your wanted poster, you lose some fame.

if you delete agility, every single armor that uses it would need a rework. some jewels would have to change, and hasty/agile enchants would also have to change. lets just say most people would be unhappy if it all got replaced by armor piercing

It’s better than it was at least
WoM stats: power, strength, defense, agility, attack speed, knockback, casting speed, attack size
AO stats: power, defense, attack speed, agility, intensity, attack size, armor piercing (BLEURGH), resistance (BLEURGH), regeneration (bleurgh)
Insanity, drawback and warding don’t count because they’re kinda niche stats

Personally, I’d make resistance a defense side effect and armor piercing into a power side effect, maybe also regeneration but that can stay

What if we had a new stat called “arcane” or whatever and it improved magic regen as well as cooldowns

Energy regen is a jewel substat unfortunately

I know, im saying to merge that stat into intensity and create a new archetype for characters

We are continuing to not fix the armor stat system with this

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That’s already in the game but only activates if you are over a certain treshold of renown

im like 90% sure that yall are forgetting smth
the higher you level up the more stats it takes to get to whatever % it gives

like lvl 100 with 200 agility will give (not a real number just making it up) 50% speed bonus
lvl 200 with 400 agility will give the same
correct me if im wrong but im pretty sure they designed it like this so the game isnt just WOM at higher levels

you also forget that we have 630 agility at level 140 or whatever the current max level is

yes but thats def going to get balanced or theyll make the new armors not give as much of an agility increase
so like at 280 wed have 1k or smth