Alar Productions

yo check this out, a lot of it is for a game called RECKLESS, it’s a chase game and stuff go try it out and stuff idk (there’s no stamina bar and you jump instead dw)

feel free to critique my music

base triple trouble

i prefer this one over base triple trouble but unsure

i like the subspace tripmine if you couldn’t tell

i MIGHT like the subspace tripmine

ok the joke is a little dragged on now isn’t it :sob: i really like this one though, you got mail :speaking_head: :fire:

don’t fuck with this guy’s sister yo

don’t kill that guy either, his sister gets sad, sad enough for me to make a render. the 2nd one is some princess person idk why the devs made her pink

base yeti song, he’s pissed off

mastery yeti song, i think i managed to somehow outdo myself

i’ll put more later, about to take off

2nd batch: Alar Productions - #2 by AlarGuardian

3rd batch: Alar Productions - #28 by AlarGuardian

4th batch: Alar Productions - #34 by AlarGuardian

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ok plane took off, now on a stranded island

oh also this CANCER of a song i made to be intentionally bad

and how could i forget robot mastery

3 Likes

IMG_5016was it worth it soda


A taste similar to the amalgam of memories and thought, possessing enough vigor to assemble the question ‘Was it worth it?
3 Likes

working on a song for a certain ghost as of now, expect an update in like 2-7 days (depends on how much i can make myself work)

i don’t even know why i put the was it worth it soda there, it has absolutely zero relation to anything whatsoever

overall though my favourite event ingame is revenge as the survivor’s damage is tripled, meaning that the attackers can actually die and it’s on more even footing (only against certain attackers though)

got inplane wifi

1 Like

keiko reply of doom and destruction incoming

sounded pretty neat, much better than some other music youve posted in other threads that just repeated the same sound over and over for 20 seconds before introducing something new, 7/10

i like this one too, sounds more futuristic so just depends on what kind of setting your game has, 7.5/10

meh, wasnt horrible wasnt great, an even 5/10

also i didnt hear a subspace tripmine at all, unless its a different sound effect than the loud scream thing i normally associate with it

sounds like youre running through a jungle/dense forest getting chased by drones or something, i think the subspace tripmine sfx could use a little bit of editing to fit better but otherwise its decent, 6.5/10

giving volcano/cave lab vibes, like its erupting/collapsing and you’re escaping, 7/10

not much to say, another 7/10

okay i actually like this a lot, not sure if the electric guitar was a good choice but thematically it has potential with her brother’s death (since he’s shown as a ghost behind her), 9/10

definitely sounds like a song for a yeti, like this one too especially the howling winds, 8/10

i do think it sounds better than the previous one, HOWEVER, it lost that sense of frigidity (since no more winds) that would be associated with a cold climate so for that reason im gonna put it below the original, 7.5/10

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you cancelled the last song by posting this so i had to play it again lol

yeah i really need to stop with making layers for my music, i’ll aim to fix that in the future

this is literally the one i was talking about how i disliked in my first reply :sob:

i hate this so much.. 3/10

AA YOU CANCELLED THIS ONE BY TALKING ABOUT LAYERS

okay sounds good, not sure what the games really about but the random shift around 1 minute is kind of jarring, the music should build up before shifting that much (just making it a beat drop basically), kind of fits a robot vibe with them overclocking their parts or something as a final stand

ANYWAY as for the song itself, uhh 6/10

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uhh the game is a 3v12, where the attackers aim to kill the survivors (shocker)

there can only be ONE of each character

there are 20 survivors and 12 attackers, the final roster would have been 24 survivors and 14 attackers but the game got discontinued (i still like to make stuff for it)

there is no form of sprinting, survivors move at a consistent 19 studs/s and have 60 jumpheight (you can jump once every 3s), while attackers range from 21-24.5 studs/s and have 70-75 jumpheight

there are special final person standings which significantly alter the flow of the game, and it alters depending on what happened, who’s alive, how many characters there are, etc

i will aim to make my music transitions smoother

Hey Alar, when you’re saying that this is for a “chase” game, do you mean one like forsaken just for an example?

kind of, explained it above

oh so these are like chase themes?

yup, except for stuff like lament and revenge which are LMS. VERY interesting one coming up which i’ll have to explain, involves a ghost and a guy who has crystal magic basically

So the game you were working on, when you say that it’s discontinued, is it like still playable just without the planned roster of characters? Or is it just gone for good now?

playable, not updating

tbf the upcoming roster wasn’t all that anyway, it was a spider and voodoo doll for attackers, while there’d be a gambler, wall builder, cat person and self sacrificing robot for survivors

i still have no idea what the cat person would have done

I will also say that having 3 killers to 12 survivors would be interesting, since I’d expect that the killers could coordinate with each other and box survivors in, but I was wondering if the amount of killers would decrease if there’s less survivors?

The cat person is Syk

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yes ofc

1-5 survivors: 1 attacker

6-9 survivors: 2 attackers

10-12 survivors: 3 attackers

the game is mostly balanced around 2, thus there’s only really one character of each subtype (except heavyweights there’s like 5, iirc it’s robot, yeti, drako, jack (more of a trapper but still), and parasite)

Also was there any kind of health system for the killers? Like how in forsaken there’s technically a health system for killers, but most of the time you won’t be able to kill them, but in die of death the health system is more prevalent for the killers.