Alar Productions

yes! two of the attackers are glass cannons, zombie and skeleton. zombie gradually starves to death unless he consistently hits survivors, and skeleton has a grand total of fuckall in terms of health but can self buff with skulls that speed up and heal any nearby attackers

the health pool for them ranges from 300-2000

for survivors it’s 85-125, the strongest survivor attacks do ~50 dmg excluding sparky who can do 80dmg if he zaps both a survivor and attacker at the same time (as his bolts give other survivors an ability that deals 50)

Ngl that honestly sounds like a better game compared to other chase games, since the killers would (presumably) have to cooperate to cover each other’s weaknesses.

Btw why was it discontinued, if you can say anything on the matter?

it’s very private but it was due to roblox updates and also the game just generally being kinda dead, at the time the dev quit it was ~120 active (now it’s like 30-50)

it’s been on 20-30 for months though and even started growing to 60, i expect it to last until 2027

there’s just so many different combinations with 12 attackers and 20 survivors in a 3v12 that the replayability is insane, hence the small but loyal playerbase

That kinda reminds me of a game that was more so similar to escape the facility where you had to survive some sort of monster that was experimented on, and you could do stuff like barricade doors to slow down the killer, and the killer would have a health bar, and a stun bar, where upon taking enough damage the killer would be stunned temporarily, so stuff like bear traps which always stun killers upon activation, should be used one at a time, as the killer would become immune to stuns for a few seconds after recovering from one.

But then certain killers would have gimmicks, such as a ghost being able to phase through doors even if they’re barricaded, just at the cost of being a glass cannon.

rings a bell but not the bell of articulation

how could i forget regicide?!

it’s yeti vs verglas, they fought previously but stalemated iirc. verglas is a royal

verglas is a chase extender who throws ice to speed up teammates and slow down attackers

in LMS with yeti, he is completely reworked to be a stunner who has an ice dagger and ice spikes, dealing INSANE damage capable of killing the tankiest characters (~250dmg on flash freeze, 100dmg on ice dagger)

oh also mastery skeleton chase theme, idk man he’s a martial artist or smth. they lowkey butchered his moveset, he used to be a balanced glass cannon summoner but now he just goes ‘hurr durr suffer from my infinite 10% speed boost skulls that multiplicatively stack with my adrenaline speed boost’

oh, also jack unapproved chase theme (so i guess it’s a UST)

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oh i used the arming sound, not the explosion

should be this but the plane wifi is so slow i can’t view the video: https://www.youtube.com/watch?v=0Wztv9YDXko

yeah the electric guitar is linking to her brother and i also just find it good for conveying emotion

added the additonal batches to the main post via link

i landed and am now in birmingham :headstone:

production shall commence. who knows, maybe i’ll make ao music at some point (but the game theme doesn’t exactly musically appeal to me)

real.. i get it, no shade to the music creators for ao but the style for most of the soundtrack is just generic orchestra epic music
its not necessarily bad but its just boring with how often its used in a ton of stuff

best music imo is probably elius/ormolu or some other jackass i forgot (don’t forget the dark sea songs) and that’s purely because they stand out more

ooh how did i forget, this is one of my older songs but i can’t believe i showed the mastery scientist one before the base scientist

same with base skeleton actually

and a few more i’ll reveal after some last minute tweaks

im sorry for your loss

almost done with ghost song, expect it within a day (i worked my ass off to make this quick)

it uses an instrument i have never used before - something

i decided i didn’t like the current render and went with the old one :+1:

current render in question:

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voila

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gimme a day to finish off the next one (i had prior progress)

don’t forget that i am very open to criticism

decided to skip mixing aside from stuff like volume

REVENGE (Emerald Variant):

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‘L͛i͛v͛e͛ o͛n͛, 𝔣𝔬𝔯 𝔲𝔰’