~ Eos's Refuge ~

Overview

Eos’s Refuge is an island located in the northeast of the Nimbus Sea (ignore the typo on the pic above :sob:). It is of neutral alignment and cannot be claimed by Clans nor Guilds. The lower half of the island is of suffocating and periodically hot climate, while the sky islands above are quite windy, yet warmish.

Brief History

In the past, Eos’s Refuge was a rather active thermal vent site. At some point, massive sky islands above it began to slowly form via magic energy and the steam towering from the vents. The said islands were later ‘occupied’ by a prominent-at-the-time merchant company, which aimed to turn Eos’s Refuge into the “Skyhall for the sea people to enjoy”.

The construction of the first settlement began shortly after, with the most of aspects being put on making the island look ethereal and clean (while also copying Skyhall’s primary color palette).

Alas, the extensive and hasty rush to create the second Skyhall made the merchant company overlook the cycle of hydrothermal vents’ activity cycle, resulting in an extreme overload of the sky islands with excessive architecture and causing disbalance in the magic within the clouds themselves.

The vents began to dull down and go dormant while the sky islands started to slowly dissolve; forcing the merchant company to shut down the construction, evacuate current inhabitants of Eos’s Refuge and abandon the project as a whole.

5 years after these events take place, you arrive to Nimbus Sea.

(The rest of the post will be posted in the replies in a moment..)

38 Likes

Questline
You can complete a neutral questline on the smaller sky island of Eos’s Refuge. It can be started by interacting with the Old Lady, who can be found by the edge of the said sky island.

The questline starts off with a short dialogue between you and the Old Lady, with her explaining that she and her husband have inhabited the ruined Eos’s Refuge because of them both being wanted criminals down in the Nimbus Sea waters.

The pair has been living in an abandoned mage tower, growing fruits and catching rainwater on the other, bigger remaining chunk of the once-massive sky island. However, the Old Lady states that recently, her husband has convinced the Old Lady to stay at the smaller sky island and wait for him to gather food alone because of “a slight inconvenience”, making her anxious of the hidden truth. The Old Lady asks for you to quietly investigate what her husband has been up to on the larger sky island of Eos’s Refuge.

After traversing to the said chunk of Eos’s Refuge using a Sky Ship provided to you by the Old Lady, you search the ruined town for Old Lady’s husband: only to be ambushed by a group of rogue Harpies. Despite trying to de-escalate the encounter, the creatures keep provoking you with attacks, cornering you to one of the steeper sides of the sky island. As you prepare to fight back, a figure steps out from inside one of the abandoned houses nearby, rushing over to assist you.
After killing all of the Harpies present, the man offers to heal your injuries in one of the village’s houses. He politely refuses to reveal his true name, presumably due to the shared notoriety with Old Lady. Being curious about what brought you up to the ruins of Eos’s Refuge, Old Gentleman questions you after your temporary rest.

Without seeking excuses, the man solemnly tells you that a while ago, a group of Harpies nested somewhere on Eos’s Refuge. The creatures began to chaotically speed up the thawing of the remaining sky islands with their aerial lifestyle, as well as attacking Old Gentleman. The man admits that he was wrong to keep the truth hidden from his wife, but was only trying to guarantee Old Lady’s safety and exclusion from combat. At last, Old Gentleman proposes that both of you return to her and explain the situation.

When both of you track back to Old Lady, Old Gentleman recites the same words to Old Lady, pleading for her to excuse his past behavior. He theorizes that thanks to you, most of the Harpies were killed, slowing down the inevitable fall of the remaining sky chunks and prolonging the temporary safety for the two.
When the couple realizes they have nothing valuable to offer back to you as a reward, Old Lady proposes to pass down the knowledge of a Fighting Style known as “Drift Fist” onto you.

Drift Fist
Drift Fist is a Fighting Style that focuses on constant movement and aerial mobility. The (theoretical) bar goes up whenever you’re moving. However, it will drain rapidly while you remain on the ground and will pause (and MAYBE increase) whenever you use a skill/anything that isn’t M1s. The nature of Drift Fist encourages the usage of range and skills with travel time as it’ll greatly extend the distance you can move, especially since it enhances mobility skills like Airstep and Greatjump (note: it does not attack super fast like Thermo Fist. More so, the power and range builds up the more the bar is active) The ‘nature’ behind Drift Fist is that it is a mix of acceleration and drawing in magic energy without forcing it through methods. At lower levels, it’s displayed as a sort of mist that is expelled around your limbs, though becomes condensed mist rings would circle around your feet and hands at high Mastery.
While having Drift Fist active, you are equipped with a small, compact glider on your back to help traversing mid-air. Even though it is mainly used for early practice of Drift Fist moves, most skilled Drift Fist users keep the glider on themselves anyways: sometimes customizing it with the other in-game glider ‘skins’.

(Apologies if the architecture isn’t very interesting, I’ve been on a hiatus from Roblox Studio for a while.)

Credits
As usual, this wouldn’t exist without the assets I keep getting from the Sea of Creation server (such as the harpy base rig by azur3m0on aka Pi and Bluemin’s AO Omega Face Pack). Drift Fist is a concept made by @AmpNArson. An ambient track for this island was composed by @AlarGuardian (you can find more of their stuff here).
Credits for the other assets go to, including but not limited to: Kierof, noah_spirit, and JTN. Oh, and thanks to everyone who reads these posts, including you, Xtremely. I’m glad you find them creative.

28 Likes

Super cool!!!

1 Like

@s0ldex

is it fine if i make a soundtrack for this place?

i prob won’t be able to for maybe 4 days, but it’s just a very interesting concept so i’ll see what i can do after finishing my current project as i haven’t really done too much background music, only really high intensity ones

i’ll send it to you once i’ve done if you approve

4 Likes

i already have a rough idea of what i can do

Beautiful

1 Like

This is such a cool build!

3 Likes

Of course, ur welcome to make one!!

beautiful looking build, actually significantly better than literally anything in-game.

I should really try to make an island at some point, seeing as I have a game to make :sob:

1 Like

Dope! Super lit!

1 Like

please work for the game brotato chip :folded_hands:

1 Like

Genuinely incredible. I wish the game had more any areas with questlines like this.

2 Likes

hehe, if the devs ever decide to message me, i would give it a shot!

..But in all seriousness, I’m glad to be creating pseudo-unofficial stuff for the forum regardless; my goal always was to inspire others to create - and little compliments from everyone here (such as yours) are what motivates and inspires me in return :head_shaking_vertically:

3 Likes

Wow this is extremely impressive looks amazing!

2 Likes

absolute PEAK

2 Likes

looks better than skyhall

1 Like

almost done!1!1!1!

actually not too hard of a song to make, certainly easier than the more intense stuff i make (and also a nice refresher)

expect me to post it in ~10 mins

1 Like

@s0ldex

idk if it’s skyish enough but whatever, too late now

5 Likes

OH WOW WTH this sounds fantastic!! u really have a talent at composing!

1 Like

would u mind if i were to leave a link towards this track in the credits part of the main post with ur user ? that way, more people might encounter it

1 Like