Made some edits to the post
this update brought a lot of things that i wished for and that were needed,
but it also sucks.
Honestly, the quests for the storyline so far just feel like chores. Since there was no level cap increase this update, doing them felt pretty pointless for half the playerbase which is at max level. Most we got out of it was just getting the ability to track down our respective bosses, once.
The bosses, as I’m writing this, have broken spawns in multiple various servers. I was literally not able to find a single one with tracking on, and me and my friend (who are both good and bad rep), went through 15 servers and were not able to find a SINGLE boss.
EDIT: So, I managed to find a server with working bosses. Their fights are very fluid and they really feel like damage sponges, so hitting them with a bunch of hits feels super satisfying. Only issue I’ve had is that Minotaur spams axe throw quite a lot, and exiled’s sword slash barrage move thing is really hard to dodge.
The Combat Changes
With the damage nerfs, beams now are just more range, faster placed explosions. They’re also not reliable for chasing down runners anymore.
These changes were really overtuned. Poison users are completely written out of the game as you can easily outregen their DoT now, and their attacks do ticklish damage. Ice users are even more useless now, since ice is slow and does medium damage. The bleed synergy doesn’t have as much impact, and isn’t really worth it anymore. Why? Cause gold does almost as much damage as an ice user would do on a bleeding target. Gold and iron completely overshadow all other magics now as their damage is insane compared to most other magics, which struggle too much to do any real harm.
The fact that fast magics with DoT needed to do less damage and slower magics needed to do more was more than welcome, but it was taken wayyy too far as these changes just completely killed some magics and made others stupidly OP. I don’t think this should be reverted, but just tuned down a bit.
also please buff ice it’s sooo bad now
Shields felt like they never broke before, so the fact that they have an actual HP bar now is fine and welcome.
Weapon changes are always welcome, but somehow, weapons are now better to use than most magics…
Also, why nerf heavy attacks? That’s a really weird one.
The increase in cooldown and decrease in damage was needed. The sword was too spammy and anyone who didn’t have one was completely overshadowed.
Other Smaller Changes
Rain and Weather
Very rare, haven’t spotted any rain clouds yet.
What the actual hell is this? Fishing was already boring and painful enough as it was, but now it’s hardly profitable? Well screw fishing, I already have a sunken sword, I’m never touching my fishing rod ever again!
Gaining and Losing Rep from Magius News
Cool feature. I dig it. Makes achieving some of reputation levels like saint easier now, and also encourages you to want to actually get yourself in the news.
Server Region Information
YES. Thank you! This is such a good change. I love being able to look at the bottom right and seeing what region I’m currently in whilst playing.
Organization is never bad, but the mass amount of information that pops up on a sudden click could be a lot to take in, and can easily scare off a new player.
Honestly, this feature is fine. It’s a good thing that your criminal record goes down over-time if you’re a good rep, cause if this was permanent then it’d honestly really just damage the game.
Well… There was no level cap increase, which is fine, considering that this update was actually meant to be part of the fishing update. Though, due to the amount of time the update took, not giving a small level cap increase, especially to a game where it’s all about progressing forward and getting stronger, kind of wounded the hype.
Honestly though, not that big of a deal to me.