We all have stumbled upon atleast 1 cave system during our first playthrough of the game, and it probably was in Frostmill Island. At first it felt pretty cool; destroying terrain in order to advance in the cave, deciding which way to go when there’s a fork in the road, and stumbling upon secret places and treasure chests. But later on these cave systems began feeling repetitive, usually being a random hole with a couple of treasure chests.
And that brings me down to my suggestion, which is basically to make caves better and more rewarding to explore, all while still being fun to explore. For islands with huge mountains such as Ravenna and Wind-Row Island there should be random spawning pre-set cave systems, this would work like underwater structures where the cave systems automatically spawn as soon as a server is created. Most of these pre-set cave systems are Tombs which will basically be a cave system housing a corpse and a bunch of treasure.
Tombs won’t act like a regular cave system, as they are designed by someone to keep visitors out. They will have multiple traps which will severely damage or even kill the trespasser.
Examples
1- A floor that breaks landing you in a pit of spikes which will impale you. This easily shattering floor has a different shade of the floor’s color which allows you to differentiate it. Can appear to form a ravine (large hole in the floor) or it can be planned and only a distinct path will not break the floor (not touching the easily shattering floor).
2- A tripwire which when triggered releases multiple insanity potions throughout the room, if this room spawns it will always be the first part of the cave system. This is done to ward off trespassers and to give the tomb a more spooky vibe.
I’m not sure if the traps should one-shot you or just do damage so
- Traps should always one-shot the player
- Traps should take away a set percentage of the players health
- Traps should deal a set number of damage
- Some traps should one-shot while others take a percent of your health
- Some traps should one-shot while others deal a set number of damage
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At the final room before reaching a tomb there will be a group of people that will thwart your efforts. If the tomb is for someone that worked for the Grand Navy (GN) then members of the Assassin Syndicate (AS) will appear because they were hired to steal the treasure. If it was for someone who worked for the AS then members of the GN will appear because they have orders to investigate and confiscate the tomb for any leads on members of the AS.
The tomb can also be for some random civilian in which case pirates will always spawn. There’s also a 50% chance pirates will thwart your efforts instead of the GN or the AS regardless of who the owner of the tomb is. Your interactions with them will be different depending on your reputation.
Reputation and Interactions
If you have a good reputation then you’re forced to let the GN take some of the treasure, but you can negotiate with them in order to get like 90% of the treasure instead of 50%. But if members of the AS appear then they’ll instantly attack you because they have an assassination contract.
If you have a bad reputation then you’re immediately attacked by members of the GN. But if members of the AS appear then you can either negotiate with them to get up to 90% of the treasure instead of 50% or attack them in order to get all the treasure.
If you have a neutral reputation then you can negotiate with everyone or fight them (except pirates).
All pirates immediately attack you regardless of your reputation as they want all of the treasure and not some.
How do you find a tomb?
Well they won’t be open like a cave as the owner of the tomb wouldn’t want anyone looting their stuff so you’d have to check the Agora News and see if it mentions anything about tombs. It would tell you that there are rumors of a tomb filled with riches in a specific island. After going to the island you can go ask around the locals to find the location of the tomb. There will be a new option when speaking to all npcs in an island with a tomb which will be “Have you heard the rumors?”, some npcs will tell you the location of the tomb while others will give you a bit of lore (whose tomb and why it’s there), this will be helpful in knowing who you might encounter in the final room.
Also depending on who died (how rich they were and where the tomb is located) the tomb will change. Early areas such as Frostmill will have low level tombs which means the tomb is overall smaller with weaker traps and a weaker final fight with less rewards. But end-game areas such as Ravenna will have higher level tombs.
What’s the point of doing this?
Well first you can get a badge for exploring every tomb in a server (some tombs can be located in the dark sea) and the “treasure” found in tombs will give the drops of a sealed chest without going through the pain of taking the chest to a shipwright. Chests found in tombs have a very high chance to give gems like a 1/3 chance and offer large sums of galleons. Could also drop unique weapons because the owner of the tomb was rich or was a blacksmith. Even technique scrolls and lost spell scrolls. As well as unique blueprints for ships.