Ancient Spells/Techniques community ideas

We got the rares, we got the losts, now, what do you all think would count as an Ancient of any of them? There any ideas you consider green/gold worthy?

Crumble: leap high into the air and crash back into the ground causing damage to anyone touching solid ground and causing buildings to be destroyed by the resulting earthquake.

Blood of the earth: raise both fists into the air before slamming them down onto the ground in front of you, after a few seconds lava erupts from the ground and starts spawning flaming debris that randomly hits in a large area around the impact, the debris that spawns in can create platforms if they hit the water.

Final punch: charge up your fist before lunging a great distance and causing an explosion where you land your punch, uses up all your energy.

Organ harvest: lunge at your opponent using a grab move and upon grabbing them rip out one of their organs, if the attack kills the target you rip out their heart instead and squash it in your hand, either way you heal 10% of your hp, it also has a long cooldown, and it will cause a very long bleed status effect.

Divine intervention: charge up your magic and send a powerful and highly concentrated spell into the sky, after a few seconds it’ll spawn magic circles above nearby enemies and after a few seconds it’ll stop tracking them and then fire, the magic can be changed to either fire multiple times with each blast tracking your target for a few seconds before firing again, or you can toggle it onto beam mode where it causes a long lasting beam of magic to stay where it fired, you can also toggle the tracking off and instead have a multitude of beams that fire at random.

Fountain: Create a massive blade out of magic and imbue it with the intent to see a new perspective, and then impale the ground to release a massive pillar of magic energy that transforms the environment around you temporarily to boost your power

Gallery: Form a massive series of floating panels out of your magic that spin around in a set pattern to deflect your own attacks towards an opponent

Catastrophe: A special magic spell that changes depending on what element you have, unleash a wild disastrous force against your enemy that imitates natural phenomena, with losts an ancients, they parallel base magics (I.E a tornado made from wind magic will be recreated into a regulus or pressure tornado)

Judgement: Create a massive downwards strike of your magic that will grant you a power boost if you hit yourself and will create a series of shockwaves in the ground, damaging enemies over time

Kindynos: A risky skill that puts the caster’s safety on the line, drastically overcharge your magic consumption to cause your attacks to gain a massive boost in size and power at the sake of gaining hefty drawback

Glaive: Summon a giant weapon of your choice that hovers besides you, automatically swinging at opponents who get too close, using the moves keybind again can command the weapon to fire itself towards the opponent in exchange to vanishing afterward

Knockout: quickly cast a massive explosion of magic energy at your feet that deals a small amount of damage to the caster, in exchange, they are propelled backwards towards the angle their camera is facing

Amazing ancient spell ideas for mages!

Spirit Sphere (can also be called klouvĂ­): Create an arena of spirit using your own energy, encasing you and your target in a small area.

You can make the area smaller, but this lowers the duration. Using ultimate art increases duration and windup by 50% and decreases size by 12.5%.

Requirement: 160 Spirit

Windup: 1s-0.5s (depends on size)

Duration: 10s (biggest size, approx 2.5 dashes big) - 4s (smallest size, approx 1 dash big)

Base cooldown: 40s

The walls are indestructible, but if no one is encased with you the walls immediately fade away.

yes i know this isn’t for rites but it should be rites too. why specifically just spells and techniques

The divine intervention one was the only magic based attack I could come up with, the rest are technique based ones.

i thought i made something original but forgot construct exists with multiple building types crammed into one spell

to be fair spirit is basically weaker magic with lifesteal anyway

Did I stutter?

Yes since I legitimately doubt that Vetex would allow for non heat based magic users to cast something like “blood of the earth” for lore reasons.

this feels like something a shonen MC would do, kinda funny

Search up final flash from dbz

Draconic fury

500+ magic

Summon a dragon made out of [insert magic] to fly above your enemies, unleashing a barrage then crashing down onto them.

CD: 45 seconds

33% intensity/haste applied

Hellcannon

750+ magic

Hammer an ocean of magic energy into a singular point, then firing it into one colossal beam of energy that splits mountains and carves canyons.

Bypasses 50% of blocking power

Cd: 60 seconds, 160 if ult art.

God/Titan install

450+ magic

Incorporate the soul of a deity into your very being, altering both your magic and mind.

Literally just a boost depending on what god you choose for it lol.

Cd: 90 seconds

i could see that as a reward for beating a dragonlord

Trichiá (Spirit Tether) - Use your spirit energy to fire a javelin which tethers your energy to an ally’s, absorbing a portion of the damage they take for a moderate amount of time, or violently explode in an enemies’ face, blinding them.

Absorption - 25% - 50% (30 sec duration with 25%, 10 sec duration with 50%)

This attack does not deal damage, but when blinding enemies it inflicts 3 stacks for 3 seconds.

Cooldown: 40s

Summon greater elemental (I love summon builds)

Instead of there being a number option, there is a shape option which determines the stats & abilities of the elemental

Speed: Low health & damage but attacks frequently with small attacks
Tank: High health & low-mid damage but very slow, but has large attacks to try and distract whomever they hit
Dragon: similar to the water dragon from the AA webcomic, mid health & damage + flight but attacks infrequently
Brute: Mid health & high damage, a summon that has more close range moves chasing foes

Consecutive Normal Punches (or an equivalent technique)

170269

So just torrent^2?

Familiar Creation
Imparting a small replica of the user’s soul onto a catalyst to create a being with sentience that assists the mage. Although seemingly similar to Conjure Elemental, it’s quiet different in that sense that familiars don’t dissipate and aren’t entirely formed of magic energy due to requiring a catalyst (something that represents the familiar like using a dead tiger or something) while also containing a semblance of sentience.
Gameplay aspects
basically roblox pet simulator pet that follows you around
the personality of the familiar can be customized (how they work and such. eg: aggresive close ranged attacker or a long ranged support shooter)
the shape too can be customized which is just visual
ranging from animals (wolf, tiger, bird) or sentient objects (sword, shield, book)
unlike elementals they are aaalways there. but they will be dormant until you get set to combat

Ruleform Boundary
Cast a wide ranged field with a set prohibition that affects everyone inside it including the caster.
Will dissipate after a while idk how long though!
The basis is “can’t leave”.
There is a limit of 3 rules including the basis rule.
Example rules: Prohibition of Projectiles, Prohibition of Raycasts, Prohibition of Dashing, Prohibition of Violence, Prohibition of Recovery (Energy or HP), Prohibition of Jumping

no thoughts of balance i want funny stuff

GASTRIC GALE - 320 Strength required
“Blast out a powerful gastric wind, pushing you out, and allowing you to fly off to whereever you desire.”
CLEAVE- 250 Magic required
“Conjure a massive blade, and slam it into the ground, the longer you charge, the larger it gets.”
TREBUCHET - 200 Strength required
“Grab an enemy, and toss them far from you, missing the attack causes great fatigue in you however.”
SHING - 160 Magic required
“Shoot out a projectile of extreme speeds, piercing through enemies and terrain.”
ARCANE MADNESS - 160 Magic & 160 Strength required
“Buff yourself greatly in one way, whilst hindering yourself in another.”

i once had the headcanon a curse user could make one of these if they were a legacy

Bruh: The user creates a cat shaped elemental, no one is safe