this is still going on?
no its over go back to your hobbit cave
this analogy makes no sense, there was never any set deadline for the game to release, and
its releasing as early access for a reason⌠obviously there will be parts of the game that are missing or not as indepth as others
this is hilariously wrong because I listen to pretty much any feedback testers give. If this is about me not listening to forumer feedback then yeah obviously, I know the vision for my game and you guys donât so Iâm not gonna listen to people who havenât played
again a very poor analogy, this is basically saying âvetex should have worked on awakenings and lost spells before the end of the storyâ which makes no sense development wise, obviously the more endgame things had to wait until near the end of development
I donât really see what this means, besides world of magic which was obviously rushed out due to money issues, all of my other similar games were the top of the platform for their time, and arcane adventures even has more gameplay features than most current games do
funny analogy overall but most parts donât make sense
He is here
except its not flawed, this combat style has been proven to work and it gets better with each game I make (besides wom obviously since the game was so unfinished)
if you donât like a combat style thats personal preference, not a flaw in the game itself, especially when thousands of others disagree and like the combat
the combat style mimics that of blox fruits based on the handful of videos provided
however, yeah fine, the combat style works but that doesnât mean its good. Shindo life and blox fruits pvp works, but does that make it good? not really, itâs still really flawed and a lot of people dislike the games for that reason. If you truly want to expand the game into something far superior to AA, then you also need to expand on its PVP
also rq, WOM pvp wasnât entirely different from AA pvp, it still followed the same idea of T-jump into Q blast into horn (or in WOMs case, sunken sword/minotaur axe/the exiled sword), yet it failed. So either something got messed up in the transition to WOM, or the community has evolved and dislikes the AA style of PVP
this is a combat style ive used for a decade so if it mimics blox fruits thats not really relevant
you havenât played the game so you wouldnât know how good the pvp is just by watching some videos, and as for expanding on the pvp, I obviously have. People act like I literally ported my exact combat from previous games like no dude obviously things have changed and improved, and will continue to improve over time
wow, its almost as if the game was nowhere near finished Who wouldve guessed a game with only 3 offensive spell types would have bad combat!!!
I donât think you read the post you were replying to, Iâve stated numerous times world of magic was rushed release due to money issues, and it was NOWHERE NEAR considered a finalized game. Hell, you canât even DODGE attacks in that game. Partially its my fault for not labelling the game as âearly accessâ or something, but donât try to judge the game like it was in any kind of finalized or completed state when its insanely obvious it wasnt
I guess you werenât around for AA then because even in its early and super basic stages the game still averaged like 5k players, which was great for that time. Donât speak on the communityâs likes and dislikes just because you personally donât like something
Like I said in the discord a while ago, 90% of people will like this gameâs combat if you give it a try and get used to it, hating on something for being different and seeing a handful of clips without playing the game, and then completely trashing on it without giving it a chance, is extremely close minded
thats true
i support
According to this thread, if the combat isnât a direct copy of whatâs already popular i.e parries/combos/hitstuns/M1âs, then itâs âbadâ
I love the roblox community
the addition of more and more weapons/fighting styles for more options in PVP isnât really improving anything, itâs just adding on more junk to something.
Youâre adding more and more without fixing the problem of the original
I believe this next thing directly contradicts your statement of âyeah im gonna improve itâ
also again, I donât care if there were only 3 offensive spell types, the lack of variety is bad, but thatâs not the main issue, itâs the abhorrent style of PVP where no matter how much variety you add, itâll still be the same. T-jump â Q blast â pick a weapon or spell of your choosing. Giving a guy a blue stick instead of a red stick doesnât improve PVP.
doesnât really sound like youâre willing to change it
that doesnât mean I canât criticize it at all, who cares if it isnât finished, even if you had titled the game as âearly accessâ, I wouldâve still criticized it the same, hell I wouldâve probably criticized it more because criticism leads to a more polished game.
I was, and yeah it did, but for like 75% of the gameâs lifespan, it averaged around 100 - 300.
it isnât different though, itâs something I experienced in WOM for roughly a year, and in AA for almost five years. Youâre keeping the same aspects into the game but adding more and more weapons hoping itâll fix the issue that every fight is the same and boring as fuck. You refuse to look at the fact that every fight follows the same route.
ironic
nobody said this btw
ty for automatically assuming I love deepwoken or ABAâs pvp
I mean if you did I wouldnât be surprised, just sayin.
Get the popcorn ladies and gents
we shall feast on popcorn together
except it is, by adding more variety and skill types it adds more depth to the combat and things you can do during fights
except T jump â Q blast isnt all the combat is anymore, with more variety in skills it adds much more variety in what you can do, such as grabs and other movement abilities. Youâre confusing lack of content with a combat style being bad.
Yeah Iâm not, because again, its been proven to work. Just because you donât like it and are too close minded to give it a shot doesnât mean everyone else on the platform agrees
Except it does mean exactly that. Youâre citing world of magic as an example of why this combat style is bad, when the only reason it was bad in that game is because of lack of skill types and variety, leading to combat in that game being T jump â Q blast like you said
Youâre too close minded to see the potential in this combat style so I wouldnât expect you to understand. The reason why combat was so bad in previous games is because of lack of skill types, not because of the style itself. If the combat in this game was the same as WOM/AA youâd hear testers complaining about it non stop. The testers all agree the combat is fire and way better than Wom/AA, so if you donât trust them and still want to hate on something you havenât tried, then ok I guess
yeah so ironic that I wonât change my whole combat style because of a vocal minority of people who donât want to give it a shot. You definitely know how to make a game better than someone whose been doing it for 12 years, Iâm sure
who is this mf thats typing dawg who let him cook