Not to say people didn’t try.
Many heroic souls tried to stop them. MC found themselves killing their old allies, over… and over…
and over…
They begged them to stop, but MC couldn’t. At first, they wanted to, but they couldn’t stop! It was too stimulating, too interesting! There were so many possible choices, and MC couldn’t help but want to explore them all!
When one becomes immortal, at first they try to make the most of it.
Then, it sets in.
At that point, they must choose, depression, or chaos? Eventually, they will decide to burn the world around them.
Wouldn’t this be seen as justice, MC would think, after all, I’m sparing them of the dull reality, aren’t I not?
If I were to make a dedicated story to MC, it would start with their truly justice seeking and righteous personality, but that personality would twist, and turn, over thousands and thousands of years.
And at the end, eventually, they would quit.
Not quit evil or good, but simply give up. An ending similar to Kars’. Infinitely waiting for death, to be revived once more…
Hehehhe… will sunny be a nice guy after witnessing his friends and loved ones die over and over, and each time he hopes to join them, only to be revived once more and wait for that same death?
I feel like there is a way to permanently kill the MC and I have the unhinged theory that the canonical real ending to AO will be that we all die except for morden and iris, who just maybe visit our grave or something and look out to the sky beyond, watching the sun rise.
and then everything after that fades to black, we see the game’s title, credits play, and then how we continue playing after that is through playing through “memories” of each location that the MC experienced.
maybe even get access to a super cool afterlife postgame sea?
meanwhile I’m over here headcanoning stuff like how bad rep MCs justify their actions with regards to the story and what the dynamics between the main characters are lol