Some chest types have a less than 0.1% spawn chance
Speed is decent, size is low and damage is very high, so balanced stats overall
They better get grinding then
Either that or get rid of the 10000 chest title
That’s an eupheism
Ok this is probably the last thing I’m going to do today -
??? (Boss)
???
“Something feels… off?” - The player
??? Is a boss that can be first fought after gaining the Finale badge. The next time you join a game on a LVL 1000 file after gaining the badge, text appears on your screen saying “Something feels off, you want to return to where it started”
When you head to Dawn Island you will find a strange dark purple portal, heading into it will teleport you to the boss fight.
Lvl (Initial) - 1000
Lvl (Stable/Unstable) - 3000
Lvl (Stable/Unstable, Refight) - 5000
Build - ███████
Stats (Initial) - Identical to yours
Stats (Stable/Unstable) - 3x yours
Stas (Stable/Unstable, Refight) - 5x yours
Just because it’s not too high of a level doesn’t mean you won’t perish.
This boss can only be fought solo.
No help can be found.
Phase 1 - Clone
“It’s me…” - The Player
“It’s me…” - The Boss
Abilities - All of yours, every magic you have, all the spells. Every skill, every fighting style.
Every weapon.
Everything.
This is the initial stage of the boss fight, it has the exact same hp as you, and does not need to charge energy. It is very aggressive and will not give you much chance to recover.
Phase 2 - Rush
“What… What is going on” - The Player
This stage is activated once you defeat the first stage.
The boss heals to 1/5th of the player’s HP and then starts teleporting around rapidly.
The boss still looks exactly like you in this phase.
It does not need to charge energy.
It is more defensive this time, giving you a chance to recover.
Abilities -
Teleporting about
Core magic blast attack.
Phase 3 - Stable
“No… no… no…” - The Player
This stage is entered after defeating Phase 2
The boss Levels up to 3000 (First fight) or 5000(All fights afterwards)
Its stats increase according to the LVL change.
The boss heals to 100% hp
It now looks like a dark silhouette of the player’s character.
It is not quite as aggressive as the first stage, but still very aggressive.
It does not need to charge energy.
Abilities -
Core magic blast attack
Core magic beam
Core magic high jump
Core magic multi blast
Core magic meteor
Core magic zone
Core magic barrage
Core magic explosion
Core magic slam
Phase 4 - Unstable
“Why… What did I do to you… Please… Stop it” - The Player
This stage is entered when Phase 3 is defeated
The boss has the same stats and LVLs as the last phase.
It is a dark silhouette of the player’s character with glitch effects. It keeps flashing in and out of existence.
The boss heals to 50% hp
It isn’t as aggressive as the last stage but is still decently aggressive.
It does not need to charge energy.
All insanity effects dealt to the player last for 2x longer
Abilities -
All from the last stage.
Core Magic: Echoing Requiem of Reflective Death.
Creates a large magic circle somewhere on the battlefield, any player who steps on this will be instantly evaporated.
Once this stage is defeated, the boss disappears, leaving not even a wisp of shadow behind.
You hear a faint whisper “I tried…” fade away
Drops
100% Chance - Spell scroll of any rarity
100% Chance - A random amulet of a Major or rarer quality.
50% Chance - A random rare+ weapon (Cannot be sunken or anything really rare).
50% Chance - A random rare+ armour piece (Cannot be sunken or anything really rare).
25% Chance - A set of random ingredients
2% Chance - An item from the Shattered Space set (This won’t be the only way to obtain them)
2% Chance - A lost spell scroll.
1% Chance - An ancient spell scroll.
This boss is not the final boss. This boss isn’t canon to anything in the universe. This boss is only a challenge for people with no friends people who want to fight a boss truly solo. It is a mark of dedication.
Dusk Anomaly (Dark Sea Location)
An island that is an exact replica of Dawn island, if you head into the portal you will be teleported to the ??? boss fight. During the stable and unstable phases of this boss fight, the boss’s lvl will be 5000 instead of 3000.
Once beating the boss you will be teleported out of the dark sea with all the loot you found inside. Dying to the boss in this fight will make you lose all your loot.
Badge/Title Ideas:
(Name) The Shark Slayer
Defeat White Eyes 5 times
The Famous(Name)
Reach 50,000 fame
The Infamous(Name)
Reach 50,000 bounty
You do realize that 10k fame and bounty is quite low ?
Then I’ll make it higher.
Edit: Done
Iron Fist and its upgrades:
Iron Fist
A fighting style that allows the user to change any part of their body into metal at will, allowing for heavier attacks and it can also be used for defense. While equipped, your hands will look like metal.
Iron Fist: Golden Touch
An upgrade of the iron fist that can inflict the Gilded effect when dealing 30% of the enemy’s damage at once. The effect turns the target into gold for five seconds, freezing them, and can be shattered by heavy attacks or lightning magic. While equipped, your hands will look like gold.
Iron Fist: Steelheart
The user’s body automatically turns into steel when they get hit, making them take 70% less damage from melee m1s and 20% less damage from everything else. Basic attacks are also slightly stronger. While attacking, your hands will look like darker colored metal.
Black Iron Fist
An version that is faster and stronger than the original Iron Fist. At higher levels, attacks will have red lightning effects and extra knockback and can stun the target slightly. While equipped, your hands look like black metal.
Red Iron Fist
A variant of Iron Fist that does slightly more damage and burns enemies. At high levels, attacks will have fire effects. and the burning effect will last longer. While equipped, your hands will look like glowing orange-ish metal.
Silverfist
A variant of Iron Fist that has a much higher attack speed. While equipped, your hands will look like a brighter-colored metal.
Will of the Unbroken
Your Will Dominates All Odds…
Allows the player to revive by their will alone.
Ancient Technique for Weapons and Strength
(Not Available for Magic Users)
Mechanics -
-
Activating the Skill will only revive you if you die within 5 seconds of activation.
-
Personal reset cancels activation (Esc + R + Enter)
-
Once you die, your ragdolled character will catch themselves from falling and an aura will show. (Will be magic sensing color or magic color if the player has an acranium weapon)
-
You have iframes during the animation.
-
NPC’s understand this iframe and will not attack.
-
Your health is now capped at 50% max health until out of combat for 5 minutes.
-
When you revive you’ll be set to 10% hp and will have increased regeneration until 25%.
-
All injuries are ignored during this period.
-
If multiple people have damaged you before activation, benefits will continue until all opponents have died
-
Benefits will end if opponents leaves or you leave a certain radius of the opponents
-
Limbs lost still stay limbs lost but you’ll be able to switch arms.
-
If you have dual weapons like pistols or swords one is lost visually but it still functions as dual.
-
If have a 2 handed weapon like a GS you can one hand it.
-
Your speed is increased by 20%
-
Your dmg is increased by 10%
-
If you lost both arms then that’s mad unfortunate.
-
You are locked to the W/FS you put the skill on for a set amount of time for like a minute.
-
Cooldowns are decreased during that minute
-
If the attack that killed you does 33% of your max hp or higher the technique is overridden and not wasted.
-
Bosses will say something to commend your will to fight.
-
For other players a text will pop up saying “Their will to fight has conquered Death itself”
-
10 minute server wide cooldown on successful activation
-
2 minute cooldown if unsuccessful
-
5 minute cooldown on server join
Customization
- For an increased window of activation time, you lose health speed and power.
- At a sacrifice for power, you gain speed and health
- At a sacrifice for health, you gain speed and dmg
- At a sacrifice for speed, you gain health
Sorry for it being so long.
It’s fine.
indeed
ngl i was expected this thread to die in a week or a month at best and/or ezia will just abandon it
@anon82052662 not bad buddy, not bad
and eclipse too, of course ( totally not biased cause he added my idea even though something with the same name already exist )
i suggest you use the hide detail thing if you want to shorten it ( visually )
Can’t add these rn sorry, I’ll add them tommorow
Den Cutlass
Den Cutlass was a Grand Navy admiral, and he was gifted the Creation Curse for his achievements.
Stats, Class, and Arsenal:
Level: 15000
Health: 10000
Class: Warrior
Weapons: A pair of black swords called the Black Death’s
Weapon Stat: 15000
All other stats: 0
Curses: Creation Curse
Phases:
Phase 1: Uses his swords normally
Phase 2: Uses weapon aura with his swords
Phase 3: Uses the Creation Curse
Dialogue:
Agro: “You want to kill me, huh? Well you’ll have to fight me first!”
Entering Phase 2: “You are stronger than I thought, but you are still no match for me!”
Entering Phase 3: “You are a formidable foe, but you still haven’t seen my true power!”
Death: “No, I can’t be dieing, it’s not possible!”
Kills Player: “I told you, you are no match for me!”
Drops:
The Black Deaths (10% chance to drop)
I’m trying to make ideas for lost spells for te hunter boss idea, and I have some ideas for how they work but got no names
Ideas
-
A blast attack that creates an aura around the person who is hit, and pressing the keybind the attack is on again lets you either pull the person towards you or pulls you towards them
-
A mobility spell which can be used both offensively and defensively which has you turn into your element and go to a place on the ground. This can allow you to either attack or get out of the way of an attack.
-
A spell that creates a large crack in the ground from your magic which can then make either pillars deal damage to people in the air or shockwave explosions to keep people off the ground
-
A beam-like spell which has a duration option instead of multiple beams to deal more damage each second. This attack could also have a shockwave around the beam which deals less damage than the main beam when caught in it.
Trying to think of names and more ideas for spells
femtex fart blast magic
damage: 500x
speed: 100,000x
size: 10x
terrain destruction: 0x
use magic energy to create femtex farts.
Added