Anways fowarding this
Ancient Magic: Calamity Magic (Original Idea by @Cryonical)
From Cryonical’s “worldbuilding” trello
" Calamity is a fragment of Chaos’s mind with special powers , encapsulated eternally inside the atoms of a large mass of varied spiked blue, purple and pink crystals with a special quality that causes anything that touches them to grow and turn into similar crystals over time. To match the other proxies, this conscience is similar in its function to that of a human brain, with a somewhat elevated intelligence/processing level and reaction time."
Effects:
Mental Calamity:
Upon hitting an opponent, a sort of conflict will be placed in their brain. This conflict awakens as an effect of being damaged enough by those with calamity magic, this conflict allows "Calamity" itself to alter the mindset of whoever has this effect, This will cause effects **Very** similar to insanity being placed on the player. Their screen will also turn red, and occasionally some of their attacks will refuse to be sent out (The opponent would have to spam click to actually use their attack)
Calamitous Crystals
Attacks inflicted on an opponent will cause the crystals that calamity subconsciously controls to be able to latch onto the target. These crystals will RAPIDLY drain the opponents Health and Stamina and keep it in a "reserve", This "reserve" will wear off and grant the target their HP/ Stamina back if the target is not damaged by the magic for over 10 seconds. This is due too the effects of calamity wearing off on the target. If the user is hit though, the crystals will explode, give a portion of the HP/ Stamina (and a bit of mana) back to the user, and deal extra damage if the opponent is hit in 5 or less seconds. The explosion of these crystals are random as they can stack (up to 6 crystals) BUT, the timer will be reset slightly making it possible to have these crystals stacked
Overlord of Fear
Every town NPC is fearful of you, you gain negative rep much more quickly with this in your slot. Hostile NPCs have their level req lower for running away from you
Stats: |
Damage: ??? |
Speed: ??? |
Size: ??? |
Terrain Destruction: ??? |
Structure Destruction: ??? |
Already added this to trello btw
2 Likes
External Curse Idea
Cloning Curse
One of the very first external curses created by Prometheus, the cloning curse is a powerful curse that allows the user to make temporary duplicates of themself and their items that can use their abilities (such as fighting styles, magics, weapons, etc.) of any amount, though cloning themself makes the main user more vulnerable to attacks.
This curse is currently in the hands of a man called The Hydra by the many people who have fought and survived him in the fifth sea area.
I plan on making a lost magic for the hydra boss too, basically being a somewhat mix between acid and fire magic.
One thing I’d like to say is that the icon for fire magic kinda looks like it has a serpent-like part for half of it, doesn’t it?
more inspired off of hydras and how when you chop off their head they grow two in it’s place, kind of cloning itself
Time for some more variants boys
Metal, Adamantite Variant
Wood, Charred Variant
Explosion, Ultrasonic Variant
Lightning, Red Sprite Variant
Plasma, Astral Nova Variant
Shadow, Corrupted Variant
Shadow, Evil Variant
Light, Magic Star Variant
Ice, Temperate Variant
Sand, Otherwordly Variant
Snow, Cold Variant
Snow, Mystic Variant
I know these are more bullshit-y but im bored so
5 Likes
Cool ! But why is the corrupted variant if Shadow pink when in AA it’s purple ?
An editing mistake on my end, meant to make it more dark-purple-ish but ig GIMP somehow exported a previous ver or smth, lemme edit rq
Now make Darkness Magic icon
fixed lemme add to trello now
On my todo list for my magic thread, might complete today (i have 3 more magics to do lol!!1!)
Hypersonic Magic
Type: Ancient
Description
A unique magic that is so fast, it increases the users base speed. A fusion of Sound and Speed Magic. It can easily pierce through mosy objects and magics. Its colours are Red, Yellow and Green in that order
Passives
Speed of Sound
This magic will passively increase you base running speed by 4% of the maximum running speed with items. It will also increase your dashing distance.
Piercing Speed
This magic is so fast, it will go through magics that dont have a 1.2X clash rate advantage against it. It will cause Limb Loss if it deals 21% of someone’s health. Its magic size would be small.
Battery
When your magic energy/Health/Stamina is full, the damage/Damage Reduction/Drain would be 17%/ 12.5%/16% better. When the magic energy/Health/Stamina bar reach 50%, The buffs would be removed and the Magic energy bar would become yellow. When the bars reach 25%, their buff multipliers would be debuffs and multiplied by 1.4× and the Magic Energy’s bar would become red.
Unique Ablities
Explosions
The explosions spells will work differently.
Their animation would start with the user jumping into the air, then slamming down where the cursor is, creating a shockwave/pillar/sphere
that deals damage.
Zone Spells
The zpne spell would slow down the magic blasts and people in it but would be much shorter
Magic Limbs
They would increase he damage of explosions and fighting styles by 15%. It would be an aura consisting of the magics colours.
Stats
Magic Damage: 0.95×
Magic Speed: 2.3×
Magic Size: 0.6×
Terrain Destruction: 0.7
Structure Destruction: 0.7×
By @Tophatted
1 Like
Might rework Fracture Magic next.
1 Like
So this is a sorta fusion between Speed and Sound magic ?