Arcane Abyss Sea, the Atlantean Infection AU

I did have the idea that redwake could build on top of the jaws spires using the wood from their old buildings, along with ships that had crashed into the spires.
However, it seems that the generally agreed upon thing is that they are hungry.

I had a bizarre idea

crazy wizard kills atlanteans

and collects body parts to reattach them to create a “super-atlantean” frankenstein to take over the world.

“THEY CALLED ME A MADMAN”

“BUT I’LL SHOW THEM”

“I’LL MAKE MY MONSTER”

“MWAHAHAHAA!!!”

(and yes theyre a wood user because wood magic is funny)

this is some Aesir type behavior :sob:

wouldn’t be surprised if they were involved in it somehow

me at mount othrys watching the flames of unending massacre of humanity by atlanteans...

knowing there is something much more sinister and bloodlustful right behind me:


cultists of legendary beast have doomed the war seas, forever…

The Melting Anomaly

I awoke up to the cries of the village folks again. Another raid from the Frost Brigand, Perhaps? No… it was too soon. Either way, I made my way to my front door as quickly as my waking legs could. My lineaged axe soon came into sight, stabbed upon the frame of the door, before pulling it off with a CRACK.

As I opened the creaking door to freezing ice magic that made our iceberg so valuable to the Ice Smugglers that dug away at the base of our village. I saw… Smugglers? They had the telltale signs, of the large frosted axes and daggers. Why? Why are they HERE? In the village? And why were they in the dozens?

Brigands were distinct from the Smugglers the Brigands stole from us. But they had a motivation to not kill us, so they could round back and steal again. The smugglers were different they had no motivation to not kill us as they gained their spoils from the iceberg itself. However, they dwelled in the mines, as there was no point in raiding us. ̶B̶u̶t̶ ̶d̶i̶d̶ ̶s̶o̶m̶e̶o̶n̶e̶ ̶o̶f̶f̶e̶n̶…

My thoughts, cut short as a smuggler charged into my side crashing me clean onto my back with a thud. Now focusing and anticipating to find an axe crashing down onto my arm guarding my head. instead, the smuggler stomped on my chest launching himself off and down to the road.

Standing back up, choking back up the air forced out of me. I glanced down the path the smuggler ran from, as a sick-looking man rounded the corner.

(yes I plan on continuing this)

if you want the "ending" so you don't need to wait for me to finish up the story

Iris (she is level 35-45 ish at the end) is knocked out due to trauma and overextending her energy
is carried onto the (only) ship along with around 3/5 of the village and 2-5/small total of Smugglers

the other 1/5 of the villagers are dead and the last 1/5 left behind are doomed/dead

Frost Brigands are now in a panic as they see the last ship leave and watch the doomed villagers killed and they are now stuck on FrostMill (they are the last ones)

however good news for the Frost Brigands:
fewer people means fewer and weaker Atlanteans
Atlanteans do not yet have a reason to climb up or know of Brigands
they found the abandoned village and the sinkhole
magic is starting to awaken in some of the Brigands BUT training or use will attract Atlanteans

due to a breaking of the iceberg, there is now a very large chunk of Atlantean-infested ice just floating around

around this size:

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well, this story isn’t depressing or wholesome, but it is certainly a story.

Bro I wanted to keep up with this AU and everybody’s ideas but every time I check back theres like 70 more replies :sob: I’m just doing my best to get the cliff notes at this point

I promise I will be making more efforts to organize everything :sob: Most replies are thankfully relevant to the AU tho and not just conversation, so it may take me a while to sort through all this information. Rlly happy at how much ppl seem to be willing to contribute tho!!

edit: literally thought this topic would get buried and wouldnt be anything more than a silly idea, which is why i am so unprepared :skull::skull:

edit 2: A Trello board is now in the works! (This may cause delays in art topics for the AU, apologies in advance)

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me and the 4 other people cooking ungodly amounts of lore in the span of a few days carried this AU to fame

FINALLY COMPILED ALL THE ISLAND STATUS REPLIES YOU GUYS MADE INTO THE TRELLO

rn they are currently directly copy and pasted, but eventually I will make proper descriptions for all of them (with proper credit ofc!)

Thank you all for your wonderful ideas, and if you want to, keep making more!

theres a trello?

lore lore lore lore lore lore lore lore lore lore lore

there is now, and I will try to get it out soon

edit: its out now lol, still a major wip

Link for all those who don’t want to scroll to the top:

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Dumb idea for infection ig?

Exhaustion, either a sub-type of Exposure or a new type of infection in general.

when a person is in a magic dense area, over-time they will be infected and eventually be turned into an Atlantean. this is Exposure (I think). Exhaustion on the other hand, is infection through weakening your natural immunity to mutation whilst in an area with a large amount of mutants or in a somewhat magic dense area, though not dense enough to mutate on its own.

all humans do have a natural immunity to mutation, since even sea clusters have medium magic pollution. Being attacked by an Atlantean weakens this immunity enough to where you can be infected and being overexposed to Dark Sea rain will do the same.

this immunity is closely tied with your magic energy, so expending energy to do attacks will weaken it. due to this, a person can be infected in an area with medium-high pollution or a large horde of Atlanteans (as Atlanteans passively produce pollution) if they arent careful with their energy usage.

since circle casting uses the most magic energy, mages are the most weak to this, however since warriors and berserkers use aura they are also weak to this effect.

wardens just kill themselves anyway and use an entirely different type of energy to attack so their immune to this (their spirit energy also has repelling effect on Atlanteans since vitality users are basically the antithesis of them + it buffs their natural immunity to infection)

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No Tilly, no taxes, lets go (my char had cargo business in Palo Town)
image

no more taxes, but no more customers either :sob:

no customers means no more haggling

Palo Town certainly looks like the best place to stay in

Getting shot by cannonballs that fly at the velocity of a bullet
Baited by some cuttlefish camouflaging woman
Executing order 69
(Magic drained by some worm in a cave)

I mean…I can theoreticaly guess that there are still people in 2 caves
One near cannonfist mentor and other is underwater one