Arcane Odyssey and moving off-Roblox

Conversely, not every player that would be interested in AO has a willingness to play on Roblox. You’d lose players that are restricted to/only interested in Roblox games, sure, but you’d gain those that have no interest in Roblox games.

Perhaps, but when does interest in AO spike? When an update is released, and a standalone AO would get that attention I think. Also, I hope that the situation changes, but AO’s player base may be about to take a considerable hit either way.

is this a ‘do i want it to’ or a ‘is it feasible’ post?

Both. I want it to, but it’s probably not feasible.

i was responding to the original poll ._.

Do i want it to

oh ok
in that case… idk actually
i like the current artstyle

Guys if ao moves off roblox, ao is dead

There is no good option here, stay on roblox as it slowly dies out or move off and kill the game instantly

A lot of the posts about the game dying off instantly the moment it gets off Roblox I can understand to some extent. Roblox has a huge amount of active users and AO already has a bit of a foothold right now. Not to mention it’s basically home turf with the devs being used to working with the game engine.

Here’s the thing, AO has a game discord, how many of the thousands of members are active in the game or not alts? Who knows. Let’s say of the 57k here…

2k are real and playing once a week. That’s not nothing, it’s a foundation for the game to use and grow from. The issue would be development cost in the long run, let’s say there becomes say… 2k active players, the one benefit of steam over roblox is that Vetex doesn’t need to convert anything, it’s straight cash. Here’s another thing, roblox’s exchange rate is 0.0038$ per robux. So they say 30000 robux is 114 usd, and for 30k robux that’s 272.73 usd from the player’s pocket. Steam iirc takes like, 30%? Might be 20% but let’s say 30%. Comparatively, the developer on Roblox’s side takes home 41.8% whereas on steam they take home 70%.

Btw I’m using the 11k 100 USD purchase, it’s a bit better if we use the 24k robux purchase. Thing is, it’s only higher because this is directly on their own website so they take back 100% of the cash, if it was on mobile you get less (the 22500 or 10000). Even if we use the 24k and even find the greatest common factor… 360000 robux or 15 purchases which is divisible by 30k.

360000 / 30000 is 12 * 114 = 1,368
15 purchases costs the players 199.99 * 15 = 2,999.85
So 1368/2999.85 is the dev taking home 45.6%.

Steam’s case the playerbase spends 1,954.29 or about a third less to support the devs the same amount. Realistically, the spending persists in a consistent way. 2999.85 in steam translates to 2,099.90. The question is if the difference and risk for ~700 usd is worth it.

Edit: Then again, big picture, we don’t know how much Vetex even earns from Roblox in terms of robux. Naturally this would scale way up, although, realistically I imagine most people aren’t spending more than 10 or 20 USD at one time and roblox is probably taking 60% or so of the cut at that point.

Also clarification:
Roblox: developer takes home 40% (guesstimate, 41.8% calculated using 11k) to 45.6%
Steam: 70%
Only thing with steam is refunds exist, idk if the roblox cut is taxed or not but steam is.

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Being real if this game ended development the more likely option would be that he moves off roblox and game development in general. Instead making books, he could even hire the AA webcomic person for a comic adaption.

To what success remains to be seen but this is the more realistic option of moving off Roblox.

If arcane odyssey moved out of Roblox (which I do think should happen considering what’s currently happening), then all of the serious game design flaws and issues NEED to be resolved first if the game shouldn’t get a mixed or even mostly negative review score.
AO already gets a lot of heat for very understandable reasons and the only reason that gets forgiven is because Roblox players have significantly lower standards and because the platform is kind of barren at the moment (and will continue to be so, due to a recent change)

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It doesn’t really matter if it should occur, there are many other factors to consider apart from the:

These issues are, but not limited to:

And lastly, refer to one of the official developers message:


It will not be transferred, that’s the absolute truth.
Even if AO was considered to be transferred, then game design shouldn’t be focused upon, rather it should be the valley of issues I referred to above. Game design is the absolute last step.

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ye lets wait 10 years more so vetex can redo everything on steam with free assets

ao would fucking die immediately lmao

the sole reason ao isn’t dead right now is because it’s good “for a roblox game”

take away the fact that it’s on roblox and it’s just dogshit

It’s not like people only play it because they’re stuck playing Roblox games. I play it because I like it.

you are very unusual, stock.

Most play it for the reason it is free and on a platform accessible on many platforms with incredible ease of access.

I enjoy the gameplay[1], the art-style being boosted by Roblox’s baseline “lego” look, and generally just the ease of access.


  1. With the exception of the recent feature-creeped grindy features ↩︎

several things that would not exist if it was not on roblox

Well, I tried other MMOs and AO was always my favorite. Sue me!

Would any of us really be on The Forums if we didn’t like the game? Like sure, we all love to criticize the damn thing but that’s out of love.

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I’m of the opinion that AO would be 10x better as a singleplayer game first, co-op second, and multiplayer third as optional clan stuff.

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