A lot of the posts about the game dying off instantly the moment it gets off Roblox I can understand to some extent. Roblox has a huge amount of active users and AO already has a bit of a foothold right now. Not to mention it’s basically home turf with the devs being used to working with the game engine.
Here’s the thing, AO has a game discord, how many of the thousands of members are active in the game or not alts? Who knows. Let’s say of the 57k here…
2k are real and playing once a week. That’s not nothing, it’s a foundation for the game to use and grow from. The issue would be development cost in the long run, let’s say there becomes say… 2k active players, the one benefit of steam over roblox is that Vetex doesn’t need to convert anything, it’s straight cash. Here’s another thing, roblox’s exchange rate is 0.0038$ per robux. So they say 30000 robux is 114 usd, and for 30k robux that’s 272.73 usd from the player’s pocket. Steam iirc takes like, 30%? Might be 20% but let’s say 30%. Comparatively, the developer on Roblox’s side takes home 41.8% whereas on steam they take home 70%.
Btw I’m using the 11k 100 USD purchase, it’s a bit better if we use the 24k robux purchase. Thing is, it’s only higher because this is directly on their own website so they take back 100% of the cash, if it was on mobile you get less (the 22500 or 10000). Even if we use the 24k and even find the greatest common factor… 360000 robux or 15 purchases which is divisible by 30k.
360000 / 30000 is 12 * 114 = 1,368
15 purchases costs the players 199.99 * 15 = 2,999.85
So 1368/2999.85 is the dev taking home 45.6%.
Steam’s case the playerbase spends 1,954.29 or about a third less to support the devs the same amount. Realistically, the spending persists in a consistent way. 2999.85 in steam translates to 2,099.90. The question is if the difference and risk for ~700 usd is worth it.
Edit: Then again, big picture, we don’t know how much Vetex even earns from Roblox in terms of robux. Naturally this would scale way up, although, realistically I imagine most people aren’t spending more than 10 or 20 USD at one time and roblox is probably taking 60% or so of the cut at that point.
Also clarification:
Roblox: developer takes home 40% (guesstimate, 41.8% calculated using 11k) to 45.6%
Steam: 70%
Only thing with steam is refunds exist, idk if the roblox cut is taxed or not but steam is.