Arcane Odyssey fan-made Mutation Chart

I feel like far more people will just straight up leave the game
I mean, second awakening, maybe around level 200. You’re supposed to have a decent build by then. Rare spells and such.
And then you learn that there are magics even more powerful than base magics. But nuh-uh, you made an uninformed choice at the start of the game! And I feel like a lot more people will be like “What is this shit design, why do I need to spend 30 hours in the most treacherous region of the game” and not “Oh golly gee I get to explore islands to reset my first magics!”
ESPECIALLY since he can’t muster enough creativity to give mutations to anything other than fire, lightning and, apparently, light. Even though he could create 380 magics simply by combining existing ones, a concept not foreign to Vetex, considering poison lightning exists.

are we still going on with this nonexistent point

I really don’t think people are just gonna up and quit if the mutation they want isn’t obtained from their magic
The scroll concept you want back isn’t much better either, since you’re gonna have to grind your ass off for a scroll, and it might not even be the specific one you want.
You could argue that you could trade for it but not only is the AO economy riddled with greedy pigs, but you could do the same thing to get a mutation with a Hecate shard
Second of all, not everyone has a dead-set end goal from the start of the game, most casual players just roll with what they get. Not everyone is gonna go “oh shit, this magic isn’t viable in the meta!” when they get something like sound or diamond and suddenly want to change it, and anyone who really wants to plan that ahead would probably know the path they’d have to take to reach their goal.
But in the end, the Lost and Ancient magics we know of right now probably aren’t all of them, and we’re just bickering about a feature years away from release that we hardly know anything about. All we can really do is hope that they don’t fuck it up by giving fire and lightning a morbillion mutations and less popular magics like acid, crystal, and sand close to none
Although, this complaint could be remedied extremely easily by upping the Hecate essence rates lmfao (even though Vetex, much to the community’s dismay, will never do that)

They made the point that it wouldn’t be a scroll for a specific magic, it would just be a scroll, and then you could choose any lost/ancient magic. It makes no sense lore wise, plus imo feels a lot less cool to just get any magic from a single scroll. I do agree that their point wasn’t articulated well

So… just a slightly less limited version of what we have currently?
It doesn’t make that much sense, either, since you’re not mutating fire into blizzard, or whatever.

Good lord, you go on about reading comprehension then you fail to read a point I made about this exact same point in a different thread:

And as for your point about people quitting? No they won’t.
For example, the sunk cost fallacy
Also like someone else has said, the average casual player(which nobody on this forum qualifies as) will just go with whatever they like and roll with the punches, like I said in the reminders for AO thread too:

Frankly tho, people like you are the reason why vetex isn’t too keen on sharing future plans for stuff that isn’t related to story. If you really want to leave the game because of a decision the dev made, that’s entirely your choice, and the community may be better because of it.

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Well their point is that you wouldn’t be mutating, you’d just be learning whatever lost magic you want after you find the scroll, regardless of your base magics

I get that’s possible, but there’s an issue I have with that:
Every new magic learned gets harder to learn, so if, for example, a mage, were to learn 3 new magics over their fire, water, and lightning to get access to stuff like gravity, aether, and darkness, they’d have to put a shitton of effort in
If the lore implies you can just learn new magics to get whatever mutation you please, it also implies you have to put in the increasing amount of effort to do it each time.

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AO support style gameplay???

by the time we get to mutations, we’ll already have better gear and boats to where getting to I3 and finding an essence becomes even easier than it is (seriously, the only hard part is having atlanteans be a near-death-sentence).

oil magic as a concept is even funnier to me than mud tbh

I would personally add slash, sound, and shatter to glass.

Edit: nvm, I read about slash and shatter. My proposal for sound still remains though, because the sound of glass shattering is loud as fuck. Both ingame and irl.

isn’t glass outright just shatter lol?

Because i honestly have no idea what Neutron is, all we know is a name.

Added

My logic - lightning has mutations based around either just lightning or energy. Wave is a blue (similar to lightning) energy (lightning mutations) that steals energy.

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No mentions anywhere, so nu huh

Kind-of a stretch ngl
Its like if we had paper magic, to give it blood magic just cause of a bleed.

Shatter yourself vs shatter the world

no YOU should shatter yourself, thank you very much

who is captain fluke

Okay. I see what you mean. So, Wind could turn into sound, because wind can just be loud on its own? So does that mean we would decide mutations based on innate characteristics rather than something that can come from it through a reaction? I am sorry if it sounds word-salad-y, i don’t know how to put it in other words.

Blackreach skeleton in the maze

oil curse incident… vary scaryie…