the bonuses on the Trello are outdated. all bonuses are capped at 10% if they don’t clear the status, and 20% if they do
.oh
10% bleed boost after the pre-launch nerfs. Terrible base damage for its low speed. Average size. Status does nothing on its own, and even if you manage to land it, Frozen really isn’t that great anymore.
Ice is bad.
yeah lmao
snow solos unironically
i can’t fucking believe this. i can’t fucking believe i live in a world where SNOW is better than ICE.
my god. life is pain
imo vetex should make the manual. on if you can choose to wear it or not, because for some reason when you bug out and don’t have the clothing on the guards attack you, so basically the system already exists.
ice is bad, both statistically, and visually.
well, maybe it’s better if you just let it go, let it go
so is this a good time to make a “mind over matter” metaphor
80% of the islands are BORING or feel empty/small. Akursius has a single fetch quest and like 3 towers, half of Ravenna is covered in a massive ugly anthill, Othyrs has literally nothing on it and you only need to go there once (maybe twice if you want the badge), and all of those random wilderness islands around Frostmill are only used for infamy or Erizor’s fetch quest. Everything feels disconnected, there’s no logic to how islands are arranged, there’s no archipelagos or anything of the sort. Almost every island feels flat, you can see everything from the shore. There’s no verticality or interesting geometry, there’s no climbing challenges (except for the stepstones) or parkour or anything. It just feels outdated and bland, and makes exploration feel like a chore sometimes.
I feel like infamy should lean more on the pvp side. it just feels wrong to me how there’s all these new guilds at the top of th leaderboard without a single crazy pvper. and still, with the island farming it feels like the gap in infamy widens so fast that it makes guild pvp obsolete. -80 infamy for being killed? island farm it back, or hunt a ship, or solve a treasure chest. ez profit idk just rubs me the wrong way otherwise the game goated
I feel like bounty and fame should lean further away from pvp.
I just want to get deckhands, not get chased by a bunch of toxic edgelords that I’m near certain are using ESP to find me.
The bounty board did not tell them I was on a completely different clan’s ship in the middle of the ocean, it also did not tell them I was inside of a previously destroyed building to go afk.
On that note, sensing should not be added because it’ll completely remove stealth from the game, as somebody who does not play this game for pvp (I do not enjoy pvp in this style at all), I’d like to be able to avoid it by breaking line of sight without having somebody tear that entire plan apart with 2 buttons.
Falling off sky islands sucks.
there’s ideas on being able to mask your energy.
They aren’t that bad unless they have guns (undodgable bullets + grab spam)
Server list is an example of a rare AR w
You can filter by server age, region, player count, etc
Deckhands really need a reduced requirement
No way anybody’s getting one without several hours of grinding fame or bounty
Unless you’re this guy (not an exploiter trust)