Fun Fact: 50 kills without a boss drop would be a 0.04% chance (1/2500)
Your friend is exceptionally unlucky
Fun Fact: 50 kills without a boss drop would be a 0.04% chance (1/2500)
Your friend is exceptionally unlucky
Reminds me of my loomian legacy âluckâ
ice can make platforms on water which is actually useful with 20-blasts.
conclusion: use magma because it can also do that lol
magma on top
I prefer crystal however, itâs an amazing burst damage magic with pretty alright visuals of its own.
This will become meepcity parties
Having to spend 15 minutes in a cell because the navy killed you is just a bad idea. Here I was, believing the objective of a game is to have fun but here I am in a cell with no way out. Honestly, Iâd rather have cancer than spend another second locked in a cell.
Google:
just donât get caught
make an alt to break you out if it really bothers you that bad
Literally me with cernyx
fr cernyx drops impossible
Iâd rather be locked in a cell for 15 minutes then be poisoned by a lv 200 marine (get given cancer), especially if Iâm executed since thatâs absolutely fire. Though I would be in that cell from that lv 200 marine anywayâŚ
I donât like the idea of Preventing players under lv 50 from getting bounties. The only way youâre getting bounty is by stealing from chest, plundering / murdering castaways, or just attacking every building in sight. If you donât want bounty, donât to that stuff. Itâs also funny watching noob criminals go around on a row boat since they donât know that criminal shipwrights exist, not to mention them getting obliterated by marines after boarding their little row boat.
I would love naval combat if the ships mechanic is like Sea of Thieves, with the anchors, rolling sails, and locked steering wheels
Not a very hot take but I donât think the game should have drastically overlevelled NPCâs such as level 200 pirate captains. If youâve ever been up against them they just downright blink and eliminate your hp.
Very fun gameplay element.
those god damn navy raids
âlets throw 3 ketches on steroids at this guy - each one will have a crew of mooks, a level 60, a level 100, and a LEVEL FUCKEN 300â
and lets do it every 5 minutes.
Iâm pretty sure the highest a normal NPC can be is Lv 130
Vetex really discourages villain route that much
Ikr if vetex wanna have high level npcs multiple times the level of the player, at least make it even for both sides or reputation. Give me a level 300 assassin thats after me, ill have it fight the commodore
the level requirement to progress the story is incredibly dumb
the game gives you so much freedom of choice until frostmill, where you have to grind to level 40
a good example would be breath of the wild which lets you fight the final boss at any time even without freeing the divine beasts, although its much harder
i personally feel like its better for there to be a level recommendation instead such as
âyou can continue the story but we recommend that you get to this levelâ
this would allow new players to continue the story at the recommended level while giving experienced players the option to go through under-leveled
and if by chance the new players get completely obliterated because they didnât follow the games advice, thatâs their own fault and theyâll realize that they need to come back when theyâre stronger