Arcane Odyssey Hot Takes?

Fun Fact: 50 kills without a boss drop would be a 0.04% chance (1/2500)

Your friend is exceptionally unlucky

Reminds me of my loomian legacy “luck”

ice can make platforms on water which is actually useful with 20-blasts.

conclusion: use magma because it can also do that lol

magma on top :sunglasses:

I prefer crystal however, it’s an amazing burst damage magic with pretty alright visuals of its own.

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This will become meepcity parties

Having to spend 15 minutes in a cell because the navy killed you is just a bad idea. Here I was, believing the objective of a game is to have fun but here I am in a cell with no way out. Honestly, I’d rather have cancer than spend another second locked in a cell.

Google:
image

just don’t get caught

make an alt to break you out if it really bothers you that bad

Literally me with cernyx

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fr cernyx drops impossible

I’d rather be locked in a cell for 15 minutes then be poisoned by a lv 200 marine (get given cancer), especially if I’m executed since that’s absolutely fire. Though I would be in that cell from that lv 200 marine anyway…

I don’t like the idea of Preventing players under lv 50 from getting bounties. The only way you’re getting bounty is by stealing from chest, plundering / murdering castaways, or just attacking every building in sight. If you don’t want bounty, don’t to that stuff. It’s also funny watching noob criminals go around on a row boat since they don’t know that criminal shipwrights exist, not to mention them getting obliterated by marines after boarding their little row boat.

I would love naval combat if the ships mechanic is like Sea of Thieves, with the anchors, rolling sails, and locked steering wheels

Not a very hot take but I don’t think the game should have drastically overlevelled NPC’s such as level 200 pirate captains. If you’ve ever been up against them they just downright blink and eliminate your hp.

Very fun gameplay element.

those god damn navy raids

“lets throw 3 ketches on steroids at this guy - each one will have a crew of mooks, a level 60, a level 100, and a LEVEL FUCKEN 300”

and lets do it every 5 minutes.

I’m pretty sure the highest a normal NPC can be is Lv 130

Vetex really discourages villain route that much :skull:

Ikr if vetex wanna have high level npcs multiple times the level of the player, at least make it even for both sides or reputation. Give me a level 300 assassin thats after me, ill have it fight the commodore

the level requirement to progress the story is incredibly dumb

the game gives you so much freedom of choice until frostmill, where you have to grind to level 40

a good example would be breath of the wild which lets you fight the final boss at any time even without freeing the divine beasts, although its much harder

i personally feel like its better for there to be a level recommendation instead such as
“you can continue the story but we recommend that you get to this level”

this would allow new players to continue the story at the recommended level while giving experienced players the option to go through under-leveled

and if by chance the new players get completely obliterated because they didn’t follow the games advice, that’s their own fault and they’ll realize that they need to come back when they’re stronger

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