Arcane Odyssey v1.13 Balancing Changes WIP

Don’t have a magma file so I should try. I think there are a few ice/lightning sailors

There are. They are extremely cringe. Imagine sunken conj with stun but with more dmg and decent skills

I don’t think shockwave specifically needs any buffs, it’s pretty versatile. It’s only a problem with small fstyles hence the size buffs.

Shockwave deletes projectiles and it’s a free/reliable “combo” tool. Can pretty much be used after every time you use Crash, and works as throwaway damage (Slam grounds you, Shot needs either aim or proper spacing).

Sometimes it’s preferable to Slam after a Rushdown (e.g. if it’s too risky to slam or if you wanna maintain aerial superiority, you can do Rushdown → Shockwave → Shot and it works pretty well)

Does rising tide clash better or worse than shining cycle?

Intense 4 hour reply.

Fluect replying……nvm he ain’t……fluect replying….nvm

Just seeing this now but I’m gonna reply anyways because I don’t like grace period at all. At all. Max heat should have never been a guarantee in the first place and I don’t even know why grace period was added.

Max Thermo is supposed to be the point at which you become cracked, not something that’s guaranteed by playing the game. You’re going 40% faster than and dealing burn at the cost of a fraction of 3% less damage and 15% less size. If the size decrease is holding Thermo back that much it’s because Vetex underestimated how much the size decrease harmed its viability (as he did with Boxing).

This isn’t at all accounting for the fact that Thermo got multiple buffs in return for those two changes. For reference, it literally takes ~8 consecutive attacks not exploiting grace period to get to max heat and -5% per second.

Let’s say after the changes you block for an entire 2 seconds, idk what ur taking two seconds to block but let’s say it takes 2 seconds.

2 - 0.5 = 1.5sec of drain, 1.5×-5%=- 7.5% heat

You can probably get all that heat back in 1 move. Especially with a 10% buff in heat gain.

Fully charging your energy (post-Awakening) would look like 9% of ur heat bar lost with the halved rate during charging.

Combine that with secondary fstyles giving you heat, and similar buffs.

No meter-based mechanic should ever be at max all the time, it’s not like that in any game. Sailor loses its meter as soon as you attack once. Thermo loses it if you fall asleep.

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So he was truly replying for 4 hours

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Idk bro all the clashrates on weapons are invisible or smth

I’d imagine better though.

Underwater ice imbued sailor warlocks. Also if enviro freezing isn’t supposed to cause freeze than why does enviro soaked.

Idk bro that was centuries ago

It causes it with the sea but it’s not supposed to in rain iirc.

And freezing is like that because there were scenarios where you could just become Frozen for breathing, like if you were deep underwater it used to initiate Frozen, or high in the sky during rain or smth.

Plus Frostmill exists and there will likely be other cold islands.

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I wonder why cold temps didn’t get their own effect to solve that instead since heat did. It kinda prevents ice from benefitting. Same with water and ocean/rain

image

How about we just remove all stuns so that people can stop using it as an argument as to why water doesn’t deserve synergy buffs with the drink

Buff the drink.

Why tf would water need buffs, literally better snow

Better snow??? Of all magics to compare water to? Snow is a stun magic and has a completely different purpose. The magics actually comparable to water in use are explosion and acid

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Compared to water which starts 2 stuns???

Explosion and acid aren’t as directly comparable as snow

Snow:
.925x dmg
1x speed
1.15x size

Water
.925x dmg
1x speed
1.2x size

Water synergies better

Water is the catalyst for those stuns. It doesn’t trigger them

Ya and?

Different purpose cause it doesn’t synergize with those to cause the stun.

It literally is a magic which can be used to cause stun. You’re making a pointless distinction