F, they said it needed to be higher. But instead they nerfed the Crystal only one to be the same as any other clear synergy, and then gave the other synergy the old shatter.
Better to use magma on bleed with conjurer or iron leg.
Or ice on sailor for 20% as well
Or ash on thermo for 20% and stun same as ice sailor.
Also the nerf wouldnât even solve the issue whatsoever. Crystal mages could just select metal, earth, explosion, and lightning as a second magic to get the exact same damage. So⌠1000+ damage is still acceptible as long as if you have to switch magics for the very last hit? I didnât think so.
I donât think shockwave specifically needs any buffs, itâs pretty versatile. Itâs only a problem with small fstyles hence the size buffs.
Shockwave deletes projectiles and itâs a free/reliable âcomboâ tool. Can pretty much be used after every time you use Crash, and works as throwaway damage (Slam grounds you, Shot needs either aim or proper spacing).
Sometimes itâs preferable to Slam after a Rushdown (e.g. if itâs too risky to slam or if you wanna maintain aerial superiority, you can do Rushdown â Shockwave â Shot and it works pretty well)
Just seeing this now but Iâm gonna reply anyways because I donât like grace period at all. At all. Max heat should have never been a guarantee in the first place and I donât even know why grace period was added.
Max Thermo is supposed to be the point at which you become cracked, not something thatâs guaranteed by playing the game. Youâre going 40% faster than and dealing burn at the cost of a fraction of 3% less damage and 15% less size. If the size decrease is holding Thermo back that much itâs because Vetex underestimated how much the size decrease harmed its viability (as he did with Boxing).
This isnât at all accounting for the fact that Thermo got multiple buffs in return for those two changes. For reference, it literally takes ~8 consecutive attacks not exploiting grace period to get to max heat and -5% per second.
Letâs say after the changes you block for an entire 2 seconds, idk what ur taking two seconds to block but letâs say it takes 2 seconds.
2 - 0.5 = 1.5sec of drain, 1.5Ă-5%=- 7.5% heat
You can probably get all that heat back in 1 move. Especially with a 10% buff in heat gain.
Fully charging your energy (post-Awakening) would look like 9% of ur heat bar lost with the halved rate during charging.
Combine that with secondary fstyles giving you heat, and similar buffs.
No meter-based mechanic should ever be at max all the time, itâs not like that in any game. Sailor loses its meter as soon as you attack once. Thermo loses it if you fall asleep.
It causes it with the sea but itâs not supposed to in rain iirc.
And freezing is like that because there were scenarios where you could just become Frozen for breathing, like if you were deep underwater it used to initiate Frozen, or high in the sky during rain or smth.
Plus Frostmill exists and there will likely be other cold islands.
I wonder why cold temps didnât get their own effect to solve that instead since heat did. It kinda prevents ice from benefitting. Same with water and ocean/rain
Better snow??? Of all magics to compare water to? Snow is a stun magic and has a completely different purpose. The magics actually comparable to water in use are explosion and acid