Arcane Odyssey v1.13 Balancing Changes WIP

Benefitting the chaser will just mean two friends will hunt each other and start slingshotting off of each other, which is why you can’t have that. Getting hurt for trying to live is perfectly justified if the way you’re trying to live is cheap.

This is why it only applies in 1v1 scenarios.

The arena is 60 tiles long and each tile is around 0.83m, so the arena itself is about 50m. That’s a pretty generous distance

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I don’t play Explosion, but taking away an entire tenth of speed feels kind of harsh. Sand would have more impact damage (its already the second highest damaging magic in the game but shh) and speed than it. Clash rates don’t even seem to be that important in PvP, the only time I wish I could have a clash advantage over someone is when I’m fighting an NPC who’ll throw out a blast because they want you dead, and don’t care if they die, too.

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oh that reminds me

can you ask vetex to fix petrify/other stun effects

npcs literally just completely ignore it

Only weapon builds care about clashing cause they have massive zone aoes that can kill projectiles

Is scalded gonna stay nerfing cold magics? Feels like a one sided status given it requires cold and hot

what do you… want “scalded” to do…?

Bridge the gap between hot and cold to allow more variety and use in team battles. Not just be burning with a different name.

i deadass haven’t even seen scalded’s interactions listed ANYWHERE on the trello or balance doc aside from "it activates when soaked interacts with a heat magic/fighting style (thermo)

Can see that perspective. Might warrant a change.

I don’t really see that argument, it’s a smaller value, and that value isn’t gonna increase as time goes on. It’ll be easier to apply but that’s why you nerf the increase so that you are not getting the same benefits from it.

Well it’s still busted on hybrids just as much as it is on mage, but as you’ve said I can see how the changes are probably too harsh.

Carbon copy of burning aside from the changes on the balance doc.

ok so is searing (thermo fist i think) burning 3 or is it its own unique status effect whose details just aren’t listed anywhere

sure, but if you’re going to use “umm thermal shock is a thing” then “Scalded” should not be buffing cold magic at all. It is a burn, ffs, applying cold magic should quite literally just remove it.

there could be a place for cold magics to specialize in decreasing the mobility of a target rather than just make them the exact same as heat magics, don’t you think?

And isn’t Scalded supposed to help Water synergize with heat magics? Why does it need to buff cold magics now??

Searing was renamed to scalded. Thermo just gives burn pretty sure.

I stalk the trello. It was renamed a few patches after being added

I think these nerfs are fine in a vacuum considering that its bleeding synergy is getting buffed too, but Explosion’s upsides do NOT make up for the nerfs.
Size stacking is getting gutted in this update too, which is practically Explosion’s namesake. A 1.3x multiplier on its own is already decent, but it mattered a lot more when combined with other high size multipliers. Plus, size isn’t really useful if you’re getting outDPS’d, which will absolutely happen to a slower, less damaging Explosion.
Plus, clash is hilariously niche. The last time I remember it being actually useful was when one of my Explosion blasts beat a kai saber flying slash. If magic self explosions could block stuff similarly to how weapon AOEs do, then clash would matter a lot more, but right now it’s probably one of the least relevant parts of pvp (even less relevant than destruction, somehow).

It should probably be only the speed nerf or only the damage nerf, not both. Both would force an over-reliance on placed explosions and self explosions (and also pulsar lol lmao), which the lowered impact damage won’t compliment.

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Would love for cold and hot to have different purposes. But also vet doesn’t like slows.

I also prefer to propose changes that only involve value changes and not new features.

It doesn’t really help water though, due to burning rebuffing all cold magics it tends to be a debuff in a real and worse than just using another heat magic in solos. Scalded is now applied by any cold magic on a heat dot, however it only buffs the heats and not the cold also necessary to create it.

i saw fluect talking here and and you gave a better criticism than i did but i also want to see what he’d say about it
are we allowed to mention testers for stuff like this or nah

I think they’re already reading this anyhow so it’d be a bit lame to mention them

you’re right, they’re typing right now

No this is a fascist regime you are not allowed to mention people with a different name colour

shit.
TheDeadJawa2