Arcane Odyssey v1.13 Balancing Changes WIP

Nah the .025 dmg pretty strong
Better than dmg and speed nerf

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@Borg you win

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My soaked that gains no advantage from that.
Actually just doesn’t benefit any of the non dot statuses

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i think it was mainly for dot statuses

Poison poison dagger users doing 300% dmg
Water water user getting extra soaked

Only weapon I see benefitting from that is poison tooth dagger

Wait, what if you used glass conjurer or metal conjurer?
Wouldn’t that apply two bleeding stacks?

it would

Yes. So they get 50%

Okay that’s awesome

This is the worst ending for non dot magic users

Ptd doing a casual 600 dmg over 15 seconds

Fr and I want my conjurer to use water

This can be buffed by intensity too

50% extra dmg from bleed conjurer meta when?

And people said soaked self synergy would be bad when dots add 5-7% dmg minimum since no one is clearing before the first tick

2x duration

Doc is too much. Some changes need to be saved for future patches.

For what? What am I doing with a 20s soaked

All bleed stackers getting 50% extra dmg over 5 seconds with a virtual minimum of 10% extra dmg

If u have a synergy and a 20second long soaked that synergy is going to last the full 20 seconds.

Damage buff makes no sense because if you were to apply Soaked using an imbued weapon that doesn’t have Soaked, you wouldn’t be getting extra damage for that because the only benefit of Soaked on its own is synergies. Same result as if you apply Soaked using an imbuement that already applies Soaked.

The only loss you get from doing that is synergies (since you have the same synergies regardless of whether or not you imbue Water).

If you were to apply Bleeding using an imbued weapon that doesn’t have Bleeding, it would cause the target to Bleed. If you were to use a weapon that applies Bleeding, you lose that aspect, hence you’re losing out on damage. That’s why it applies two.