Arcane Odyssey v1.13 Balancing Changes WIP

like atk speed thermo, size iron leg, etc

i run atk speed iron leg + boxing (i dont use it so i’m thinking of switching to thermo and putting axe slash on it) to compensate for slowness, and it’ll matter more when 1.12 rolls around

atk speed iron leg hmmm
i mean during a clan tourney the thermo berserker could fling themselves into the sky, deal like 145 + burning shot, and also had like 1.9k hp

my general mindset for stats is ā€œcompensate for what you don’t haveā€ or ā€œgo unhingedā€

my mindset is to go one that it doesnt have and one that it does, since scaling on things that it does have is much better

i run wind conj, so my stats lean towards damage and size
91 power, ~430 def, 94 size

for example, I have a sand mage i’m making, who i’m planning on smacking attack speed on as, sand on its own is not that fast, and i need to learn to improve my aim before size gets gutted (also why i’m using the drill shape instead of hand or something)

meanwhile my magma mage is pretty damn typical in his size + damage + like one defense amulet, so while he CAN kill shit pretty easily, it’s gonna fall apart eventually (also using slow magics in general feels sort of bad)

while a wind conjurer is unique, i don’t really know what the idea behind it could be other than the speed and a good and ā€œeh, why not, not everything needs to be an ungodly synergyā€

Bounty hunting for Assassin should change in terms for the hunted.
Why is it that the assassin can hunt me and get my bounty if he wins, but i don’t get their bounty when I win? Assassin should go boths ways. It’s ridiculous to have to take a poster for someone who can kill you without. Assassins don’t need to worry about losing bounty, when they can just kill everyone and get bounty regardless.

im going wind conj bc i want to…

thats a feature bc the grand navy works the same way

pretty based

also does wind travel underwater?

yea

damn, maybe i should go sand-wind on my mage

everything else dies underwater (and i don’t want to use them) and glass is there and inflicts bleed which is a 10% damage buff but like…
glass… eugh…

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i’m out here with my constant ā€œoh my god i need to optimize thisā€ metamancer brain meanwhile the other 80% of the forum just does whatever they think is cool
i need to find out how to embrace just doing whatever the fuck

Pick something and try and get it buffed after the fact, like my always picking water or sailor

i fought a savant that was using this is was hell
he has wind and ice with like 130 wep and 30 vitality

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Warlords winning

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Pulsar nerf yay

yeah but they’re super hard to hit unless the opponent is locked in place

Whoa, wait a second - Shadow has 0.95 impact, 1.5 speed, and 1.15 size while Plasma has 0.8 impact, 1.2 speed, and 1.0 size
LMAO holy shit I knew plasma was underpowered but 30% DOT and bleed synergy does not come anywhere close to compensating (I play Plasma Conjurer and the damage… exists)
Please buff to like, 0.825 impact, 1.3 speed, and 1.05 size at least

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