gimmick berserker? the only synergy i can think of is iron leg and sailor style with bleed + soaked or bleed + sear
like atk speed thermo, size iron leg, etc
i run atk speed iron leg + boxing (i dont use it so iām thinking of switching to thermo and putting axe slash on it) to compensate for slowness, and itāll matter more when 1.12 rolls around
atk speed iron leg hmmm
i mean during a clan tourney the thermo berserker could fling themselves into the sky, deal like 145 + burning shot, and also had like 1.9k hp
my general mindset for stats is ācompensate for what you donāt haveā or āgo unhingedā
my mindset is to go one that it doesnt have and one that it does, since scaling on things that it does have is much better
i run wind conj, so my stats lean towards damage and size
91 power, ~430 def, 94 size
for example, I have a sand mage iām making, who iām planning on smacking attack speed on as, sand on its own is not that fast, and i need to learn to improve my aim before size gets gutted (also why iām using the drill shape instead of hand or something)
meanwhile my magma mage is pretty damn typical in his size + damage + like one defense amulet, so while he CAN kill shit pretty easily, itās gonna fall apart eventually (also using slow magics in general feels sort of bad)
while a wind conjurer is unique, i donāt really know what the idea behind it could be other than the speed and a good and āeh, why not, not everything needs to be an ungodly synergyā
Bounty hunting for Assassin should change in terms for the hunted.
Why is it that the assassin can hunt me and get my bounty if he wins, but i donāt get their bounty when I win? Assassin should go boths ways. Itās ridiculous to have to take a poster for someone who can kill you without. Assassins donāt need to worry about losing bounty, when they can just kill everyone and get bounty regardless.
im going wind conj bc i want toā¦
thats a feature bc the grand navy works the same way
pretty based
also does wind travel underwater?
yea
damn, maybe i should go sand-wind on my mage
everything else dies underwater (and i donāt want to use them) and glass is there and inflicts bleed which is a 10% damage buff but likeā¦
glassā¦ eughā¦
iām out here with my constant āoh my god i need to optimize thisā metamancer brain meanwhile the other 80% of the forum just does whatever they think is cool
i need to find out how to embrace just doing whatever the fuck
Pick something and try and get it buffed after the fact, like my always picking water or sailor
i fought a savant that was using this is was hell
he has wind and ice with like 130 wep and 30 vitality
Pulsar nerf yay
yeah but theyāre super hard to hit unless the opponent is locked in place