Fire should get a bigger size boost too imo, maybe to 1.2 or 1.25 due to how mid it is everywhere else
If fire is the âjack of all trades magicâ as the doc says it should have 1.15 size (middle of 1 and 1.3). So many other magics have that size.
Plasma is just lacking in every stat. 1.0 size and 1.2 speed which isnât impactful at all. Letâs not forget 0.8 damage that tickles. The scorched DoT buff is removed now although it wasnât that helpful. An appropriate buff would be 0.825 damage and more slightly size.
Shadow has 1.3 speed iirc
Ok, but water size buff to go with it to 1.25.
Idk what youâre waffling bro, itâs getting such a massive buff this update.
Itâll probably be meta
This was with the fire buff
Only buff for plasma in doc is apply scald on soaked ![]()
Edit: I was wrong that was removed. It applies scaled when hit by water
Removed
This removed
Delusional
Man completely overlooked that dots are no longer going to be based on impact which makes scorched ticks go from .072x per to .09x
This turns plasma overall from 1.016 all the way to 1.07
+0.004 damage increase

Meanwhile Glass has 0,875x damage, 1x speed and 1.1x size. And has less/worse synergies than Plasma T_T
Delusional? I didnât really consider the change since it says â(needs more thought)â
Man canât do math
All dots are just being changed to the same dot as 100% blast with no shape. The scorched dot isnât increasing in dmg for blast, only stuff besides that.
The entire doc needs more thought, if that goes through thereâs 0 reason to worry about plasma.
Nah, I asked a tester, dmg affinity wonât effect dots under that change
+0.054
I gotta go adjust my spreadsheet for that, sounds like poison becoming op
My current plasma file does more damage with DoT than the new formula ![]()