Honestly the bigger issue I see with the 0.5s grace period is that it locks thermo into basically one playstyle, that being “press button ALWAYS”. If you’re constantly using attacks, you won’t have time to block attacks or get better positioning with dashes/high jumps, because if you stop to do that, your fighting style is getting nerfed. Sure, going off of Fluects numbers, you won’t be losing that much heat at a time, but the fact this playstyle promotes itself as the most optimal way to play a 0.5s grace period thermo doesn’t bode well for its fundamental design.
hey dipshit, USE AGILITY for once, agility is genuinely the most funny stat in the game
the most funny part is when the only way to actually hit me is with a broken self explosion pillar
that’s just stinky, because like the whole point of the change is to make it so that you don’t have better mobility than a max agility user just because you have hitscan attacks
This is a nerf, I’d rather have AOE than speed.
Seriously why are you removing warriors AOE, just lower is to 20% and issue is solved, WE DONT WANT SPEED.
Yes we do this man does not speak for warriors
But ya it’s not a buff
AOE being completely shitted on was not what any warrior would have wanted, lowering it to 20% would have been fair, as any lower makes it completely meaningless as a stat
ao players when their AOE is nerfed by 0.032% (they don’t know what the word aiming is):
I prefer to be rewarded for aim
10% is still a nice number tho
It’s almost like a dagger should be able to destroy the entire island of whitesummit, guys. a THROWN dagger, mind you.
stop whining and just go play mage if you can’t aim man
And even then, mage is getting their AoEs gutted as well.
I’m going to try and get more spare calvus sets while mage is broken so i won’t have to fight him with nerfed mage.
nerfed =/= gutted, mage is still going to be S tier, just going to take a bit of brain to use
makes sense. Mage requiring skill is better than almost any mage being able to win against the most skilled berserkers in the game almost effortlessly.
i kind of doubt the “take a brain to use” part tbh, i have drill (because i wanted to force myself to aim) on my sand alt and i’m still given a hit when i close miss
sure, it’s close, but it’s not a hit
the thing with size is that everyone thinks they need as much of it as possible, when in reality they only need about half (maybe a quarter) of what they usually run in order for their aim to not be an obstacle
i’ll start using my magma mage again when 1.12 drops and not much is gonna change aside from “pulsar is a bit less of a win button now”, because there’ll still be enough size from the calvus stuff alone (probably gonna take shark off of blast though, i REALLY like using drill now) for me to be able to aim in someone’s general area and get a bunch of damage
and then there’s hand which makes the blast itself super goddamn wide, meaning aiming at people in the air is even easier
Its not just Pulsar Less, End/start lag will be affected, moreso if you have a slow magic (becomes like 50% longer to cast. Explosions takes longer as well to cast as well. Fast magics will now be slightly better cause their cast will be faster. AOE size calculation also got nerfed heavily.
also i’ve seen this talked about before but is using an alt account for other saves actually allowed or does vetex want people to pay up the 600 robux
my sand alt’s fate lies in the answer
why wouldnt it be