NUMBER ONE. water is the counter to fire but it is not as iconic
They are both kinda lacking. I get they have higher dps but magma and acid just have better stats
Acid magma have better impact and better total dot. .875 impact and .9 impact respectively. Itās quite strange. I donāt think a slightly higher dps makes up for a .5 and .75 impact difference
Balancing isnāt based on something being iconic though, also lightning is prob more iconic considering thatās vets magic and was the most picked in aa and wom
YOU DARE DOUBT THE FIREBALL?!
also its not a serious balance comment
Even if fire and plasma have total dmg higher than 1.0 with the DoT, the higher impact magics like acid magma metal earth wood have DoTs too at the cost of speed. Higher damage (results in higher DoT), higher size but lower speed. But on the other hand plasma, glass and fire just have average stats for being the faster DoTs.
Plasma can be faster to be up with the shadow and wind (the true jack of all trades, not fire). If not it needs slight damage/size buff because with the DoTā¦1.016 is just a scratch above 1.0 magics without their bleeds, and still worse than acid and magma
Fire is in a balanced spot and the size buff is a good help. 1.0 speed is ok and total damage is slightly above 1.
They donāt even need heavy buffs just more to lean into their strengths to be usable
Dmg weighted 2, dot weighted 1.5, size and speed 1.25. Current balance doc changes.
Acid has 1.0 speed and magma has .6.Not a huge loss for that increased dmg. Acids lack of size keeps its trade offs balanced though. Magmas trade offs however are much more of a positive than a negative, Iād argue itās fine though with the current changes. Fire might not need a huge buff, but plasma is hugely lacking in dmg and size.
Itās getting nerfed and thatās a w, Iāve been maining warrior for a bit and itās just mage with less damage tbh
Tbh itās not even that much of a nerf, and youāre getting many more damage options as a benefit
Warrior damage is fast and fucking insane already I look forward to seeing how much damage ptd does now
Above 1.0 on here is a good tradeoff in stats
Below 1.0 is a bad tradeoff in stats
Whenever I come back to this post I cannot help but feel like these buffs are way too minimal to justify a .5 second grace period.
If itās āpopping offā why are you consistently dealing less damage up close as the rush down role than almost any conjurer warrior or warlord. Maybe you could justify removing knockback from all skills / M1ās at max heat if this change occurred?
Issue with magma conjurer is that its blast is really slow (easy to dodge and it will stay like this till we get shapes). Also due to the -40% speed nerf the beam has no range and is unusable.
Also next update endlag will also be affected by imbuement so wed be looking at 20% more startup 20% more endlag 20% less range and 20% slower projectiles just for a dot that lasts 2x longer a 10% damage buff (every 3 seconds) and a 20% aoe boost. Speed is arguably the most favored stat when it comes to ao due to how much scales off of it when damage and size are super easy to get (especially when damage and size are available on the best offensive armor and size on the best defensive armor). The speed might be better once its fixed but my standpoint is based on what we have in game right now.
It sounds more like a slow magic conjurer problem than a magma problem tbh. Atk speed and other amulets will also be buffed next update so it might help in addition to the atk speed bug fix. If that also fails, thereās always playing with no imbuement and the stat/awakening reset
Well atk speed would actually function next update for weapons. Slow conjurers are kinda bad rn, because people like to use the slow weapons for more damage and only affinity and enchant changes speed since atk speed is bugged
All the conjurers I ever see use their weapon 90% of the time since their magic tiers are ass and usually deal less dmg than their weapons if they are using slow weapons.
The dot also self synergizes with magma adding an extra 5% dmg. Magmas .9 makes it 1.0 on weapons which means same dmg as unimbued however, it synergizes with bleed at half effectiveness for 10% and self synergizes with melting for 5%. Also 20% aoe is a pretty good buff, more dmg and more size are usually better than speed. Additionally once speed equipment is fixed you will be able to negate the main negative of magma, or you could realize that you donāt have to enchant your weapons with power and instead use speed, or realize weapons have different speeds and just use rapiers instead of great swords and daggers instead of katanas or dual swords.
Also sunken sword would give you free petrify which magma synergizes with so it becomes just a better ice or snow conjurer.
Also dash moves are gonna scale with agility instead of speed so stuff like tp dashes and dash moves will be less one sided towards speed magics
Stamina drain underwater might be halved when underwater structures come out(check trello patch notes)
That was made pre that change, Iād say the movement, aiming, and stuff not being usable underwater parts still stand.
itās only breath for now
