All the conjurers I ever see use their weapon 90% of the time since their magic tiers are ass and usually deal less dmg than their weapons if they are using slow weapons.
The dot also self synergizes with magma adding an extra 5% dmg. Magmas .9 makes it 1.0 on weapons which means same dmg as unimbued however, it synergizes with bleed at half effectiveness for 10% and self synergizes with melting for 5%. Also 20% aoe is a pretty good buff, more dmg and more size are usually better than speed. Additionally once speed equipment is fixed you will be able to negate the main negative of magma, or you could realize that you donât have to enchant your weapons with power and instead use speed, or realize weapons have different speeds and just use rapiers instead of great swords and daggers instead of katanas or dual swords.
Also sunken sword would give you free petrify which magma synergizes with so it becomes just a better ice or snow conjurer.
Also dash moves are gonna scale with agility instead of speed so stuff like tp dashes and dash moves will be less one sided towards speed magics
still genuinely concerned about this btw, iâll use proper grammar to make it more noticeable
I remember hearing that thereâll need to be something done about size so that you canât nuke Rasna, Rubica, and Tiberia with one attack.
That doesnât change the issue where attack size ALSO goes up as you progress through the levels (once we get to level 500, the metal mages of today wouldnât need any attack size to land a hit with light with their aiming issues).
Attack size is just there to give us a taste of whatever unbalanced hellhole the actual max level combat will be
edit: i replied to the wrong post, itâs the big one i made above this
that wont work
people are gonna keep their attack size at the normal amount and itâll still be big enough to hit whatever they want to hit with no damage penalty
why are you so insistent that size is in a perfectly fine place from the balance doc when the very ability to change it from anything aside from the damage slider is a problem for the whole combat system
i donât know what theyâd replace it with, but the attack size you get from leveling up ALONE is enough (unless it gives you less and less of a boost for each level and it stops somewhere, which, honestly, 125 is probably enough for it to be a stopping point)
the attack size stat only exists to fuck that up more and leave the combat dead on the ground
Because i donât see any problem with size, The game fighting and magic should progressively become bigger and more chaotic. If everyone had large size, Then there is no issue. Simply ensure you give those with good aim a dmg buff for having smaller aoe.
you can still have power and size at the same time though (calvus set), theyâll still be able to do damage without aiming
and even later down the line they donât need to worry when theyâve got their insanity 2 (i have a problem with this too btw) level 500 power amulet, arcsphere (or a more powerful version), and the rest of their boss drops in defense and even more attack size. attacks will be even more unavoidable than they are now, and theyâll do enough damage to kill you super fast too
even if youâve got 10% size with some 2x damage boost, you miss once and youâre probably gone because itâll just be a DPS race
iâm unsure if this has been mentioned, however thereâs an issue with beams. if you put the amount to 2 on your beam move, it will do more significantly more damage than if the amount was on 1. however, if you go up to 3 beams, the damage gets noticeably worse. is this a bug or intended? please resolve the issue if possible
Im pretty sure its intended
the 2 amount beams shoot out both at once but in 3 beams shoots them out one by one
the 3 beams should do more damage added up tho.