Main reason is that fighting styles have multipliers unlike weapons who just have 1.0. This meant that with imbuement onto weapons, even a 1.0 dmg magic wouldn’t get a dmg increase when the multipliers are merged. With imbuements onto fighting styles they do have a multiplier so they can receive a dmg buff, for ex: iron leg is .925 dmg affinity next update and metal is 1.0, combined they would be somewhere are between the 2 affinities, leading to a dmg increase on the fighting style.
Ignore the dude below you, he’s entirely wrong
Warlock already works how conj works in next upd
If style imbuements work anything like conjurer then it can be assumed that a 1x multiplier from metal will mean iron leg is still 0.925x and slower than before. At least the AOE gets bigger though, but if it’s additive and then divided by 2 then its… 0.9625x which is a buff but still getting that 0.5x to speed.
Probably should specify that under warlock “imbuement damage is like conjurer, see conjurer below” if that is the case.
It’s a balance doc not info doc
You can try it out tho, it literally is already the case
Metal gives a 10% dmg increase (1.0 → 1.1)
Acid gives a 2.5% dmg decrease (.875 ->.975)
I’ve dug through all imbuement relevant patch notes, it doesn’t have anything added to the dmg affinity.
All I have found is this relating to warlord
It’s been that way since it was made, same as warlord except warlord is getting a nerf to it from .25 → .15 increase
Proof?
What fighting style
Every single one
Metal + Iron leg = (1.0 + 0.8)/2 = 0.9, +10%
Metal + Iron leg if it gave +.1 to affinity = (1.1 + .8)/2 = 0.95, +15%
Also there is no way its giving 10% on every fighting style irregardless of if it adds to affinity, all of the fighting styles have different affinities.
Because it worked like that since the beginning
What don’t you get
It’s a multiplier, not an average
Thats not adding anything to the dmg affinity of metal. thats +10% not +15%
What’s the damage affinity of metal?
If it was adding .1 to the affinity it would add +8% than if it was multiplying
1.0
So where does the 10% come from
(.8 (Iron leg) + 1.0 (metal))/2 = .9

