Arcane Odyssey v1.13 Balancing Changes WIP

What’s the damage affinity of metal?

If it was adding .1 to the affinity it would add +8% than if it was multiplying

1.0

So where does the 10% come from

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(.8 (Iron leg) + 1.0 (metal))/2 = .9

BRO it’s not an average

Metal = 1.0

1.0 + 0.1

1.1

Iron leg * 1.1 = dmg

So why does lightning decrease the damage (by 5%) if its multiplier is higher than 0.8?

why do i get the impression that aperson and fishylord are the two people who you just don’t want to listen to in this topic

Nvm than, its prob the dmg affinity getting multiplied than. I was confused by it saying it mixes affinity and not multiplies.

APerson has valid points they’re just being stubborn on this point

Tbf mixing makes it sound like an average

Yeah but averaging stats would be extremely cancer, especially when considering stuff like speed.

It just adds 0.1 onto the magic multiplier and then combines both multipliers. 0.25 for warlords. 0 for conjurer.

Got it, confused by old wording. Can you check the dms of your alt, I’ve been working on the formula thing.

This is what I was thinking

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I mean Aperson uses logic but everybody else outrules it

I’d moreso just try to ignore level

I use math, but I don’t have a lot of experience with fighting styles cause I rarely ever see people using them or use them myself. Only warlocks I see are either 4.4k hp, crystal iron leg, or a stun build

I run explosion iron leg

I have a rare instance of none of that

Equipment logistic growth scaling
image

Multiplier logistic growth scaling
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damn, you just like me fr. No synergy besides bleed just funny magic.

I wanted enormous fs skills honestly

Then I realized mage has bigger spells

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