Scalded?
If a user is soaked the Burning/fire is applied, will they be scalded or only if they are burning then water is applied? Or will it be both ways.
The Crystallized status going from 35 > 30 is a lot more reasonable then its previous written nerf of 35 > 25. Though, I am not sure how to feel about its interaction shatter now just being on par with its normal shatter. I mean I guess if the interaction magic used just has a noticably higher base damage itâll encourage using a different magic to shatter. I personally donât know though if the standalone stats of the shattering magic will make that much of a difference from just shattering it like normal.
Dot stacking and Magic interactions
Would magic interactions increase in damage, if the user has stacked dot? If not it would make synergies with dot magics unfavorable.
Scenario 1:
3x burning Dot is applied on a user, And the Ash is then applied. You would lose out on large amounts of damage from the dot you have built if you used your ash magic. It would also be a buff to Dot magics to have increase synergies dependant on dot stacked.
I donât think itâs possible to have that, but as as I know it only applies the synergy as if one stack was applied unless they are seperate statuses. Part of the reason a stacked non dot is also rather useless.
Currently on the doc scalded is only applied when water/cold hits heat dot. Scald does apply however when a heat magic is used with sailor fist or sunken sword. Doesnât synergize with cold magics though which is super weird.
Iâm in favor of applying this to all statuses and giving non dots self synergy to be usable better alone. Light self synergy should be doubled though instead since itâs base dmg is so low and blind is short. In exchange for non dot getting self synergy though, dot should prevent hp regen so it is actually doing dmg but lose its 5% self synergy (since their dot would actually be doing dmg now). Dots really need to stop hp regen cause with regen being 1% of health anyone with 2k hp out heals any dot below 20
yeah this is the main problem with DOTs. simple change too methinks.
Makes long dot useful wow wow wow. Giving them self synergy was a stupid bandaid to make them closer to a impact while dot is applied when they should be playing around their dot and attritioning the player if they are a long dot like poison.
I still feel a 20% buff for shining cycle wonât be enough. Itâs so small even without the awakening size buff (removed)
No, this isnât a skill issue. (It doesnât do a lot of damage), theyâre just gutting a perfectly balanced weapons. With the size buff from awakening removal, they should just keep the imbued size and nerf it by 10%. I agree it can get obnoxious, but itâll be one of the most heavily affected weapons by the size nerf, being almost completely gutted.
What build and how much attack size. My shining cycle is massive
Does 234 dmg for me(swift enchant), itâs pretty strong
I get 174, how much power and what build?
Warlord with zero attack size. It should honestly be like Conjurerâs shining cycle in terms of size
Wait did you check the âlet me cookâ topic?
Which fighting style cause most reduce size. Most magics though increase size or keep it the same
I guess Iâm gonna miss fucking around with that big ass AOE. Itâs not a skill issue as Sand Conjurerâs Shining Cycle was much smaller and I never missed a shot with that.
I just kinda miss the broken AOE, even if the damage was sub par.
Now pre-awakening Shining Cycle is something else. Bro itâs a fucking joke how small that shit is. Itâs literally the size of the visual effects on Light Magicâs Aura. Thatâs how laughably small that shit is. And Iâm never gonna let my favorite little punisher get absolutely shit on.
Havenât had the time to type out full responses, will respond to everyone by tonight
nah thats a horrible idea
AP pointed out vetexâs stance on it
and being a light user myself, it wouldnât fit the magicâs personality. if it did slow then itâd change the entire meaning of the magic which would produce a lot of redundancy, balance issues, and switch up of play styles by a noticeable margin.
the self synergy is more than enough whether it be the 5% on blind, stackable 10%, or the 20% like AP pointed out(which 20% is fairly extreme imo). the fact itâs there is more than enough on what light could ask fair, paired w/ the blind duration increase
v1.12 light magic is solid and doesnât need anything other than the final decision on the self synergy. unless im somehow glaring over a huge issue with it
damn. can we buff fire tho
well as per the discussion above about dot magics and non dot magics itâs up to that area itself and not so much the magic
itâs already getting a size buff and i agree w/ the jack of all trades aspect because it makes sense for the magic
Considering lights .825 base impact dmg, lack of dot or stun and the short 2 seconds that you need to get those racks in, I think itâs still less than enough, but it should be used to encourage light to be an aggressive playstyle.