Arcane Odyssey v1.13 Balancing Changes WIP

Yeah same, I went with a strength focused warlock because that was going to be my main form of attack but also because Divanochi tested it out and apparently there was no effect on damage.

So I don’t forget. Imma list some stuff here

Actually just a bug

Combined statuses from imbuements don’t count as from you and so they still have negative synergies. Ex. Snow sailor freeze has -60% dmg.

weird stuff

Heat statuses normally reduce the dmg of cold magics way more than cold statuses reduce the dmg of heat statuses.
Ex:
Melting -10% dmg on water, soaked -5% on magma
Scorched -30% dmg on water, soaked -5% on plasma
Burning -20% dmg on water, soaked -10% dmg on fire
Scorched -20% dmg on snow and ice, snowy 0% on plasma, freezing -5% on plasma
Ice and fire actually have the same debuffs atleast
Prob an artifact of WOM ^

Frozen has high negative synergy with water and snow, but petrified has 10-20% synergy with all the heats required for it, except ash
This one just feels like an artifact of WOM ^

Negative synergies hurt a lot in team fights ^

Weird Imbuement synergy things

Stun synergies aren’t reduced by imbuement, maybe a cd increase or duration decrease, but prob just cd since the duration is alraedy insanely low. Or it lowers the duration but cd becomes 10x the duration. ex: .5s stun has 5s cd

Dots also aren’t affected by imbuement effectiveness reduction but those dots are alraedy kinda weak and I don’t see a nerf that would maintain their viability. The only thing I could think of is doubling the dot outside of imbuement so it would be half in imbuement.

Logistic growth stuff

Def something for v1.13 if anything

Most DoT pretty weak

DoT tends to just become regen canceling instead of actual dmg since it’s too low dmg at the base to overpower base regen without any extra hp past 1 or 2 damage. For the damage loss that tends to be a pretty raw deal.

Alternatively, full hp regen canceling well dot ticking or the same amount as the dot tick.
Or, increase dot when its non-imbued since imbuements can stack multiple dots at 100% effectiveness

double non-dot buff

v1.10.103


Would make a double soaked synergy on an imbuement be 10% dmg not 20%, and would lack dot or stun synergy. It’s not gonna be insanely op as some used to say. Also self synergy dots would become 5% instead of 2.5% on imbuement if double stacked.

i hope intensity increases paralyze , frozen , petrified duration like max intensity has 1.5 second stun

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Under the balancing changes, it says that “When it comes to paralysis, if one of its weird gimmicks isn’t currently OP, it will be OP”. What does this mean? It seems a bit vague to me, I’m not sure what it implies.

@ThatOneGuy

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it means it’s a pre-emptive change to prevent it from being overpowered in the future

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Thank you, both you and @ThatOneGuy, it was bugging me for a while and yep, this is my first time on the forum. Hello!

Day 2 of asking vetex to buff fire magic

Day 2 of asking for double water buffs. Stackable Slow or hp regen reduction when

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blind would be better

Do you know how painful it is for water to go into your eyes? Even if you can open your eyes in water, it’ll still blind you a little bit

although imo water doesn’t need buffs, it has good size, good dmg, good speed

FIRE on the other hand is lacking in a lot of things

It’s speed is meh
It’s size is meh

I guess it’s DOT is good though

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Needs something for its status besides just being used as a catalyst, I wanna use water without being pressured into using a stun or bleed synergy for dmg

Fire is lacking stats not status

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Well you don’t have to, in the WOM days water was good on it’s own, like shadow.

yes

it’s gotta get bigger, like 1.15x

Well wom you couldn’t really get synergies, now we have imbuements and water base stats got nerfed a lot

Wait fr?

Wom could get synergies but you had one magic so you need a friend. Water lost .1 size and .025 dmg. It’s essentially worse explosion now.
Personally do not believe that 20% more speed (realistically 10% since halved effectiveness) is better than 10% more size from explosion with size multipliers becoming additive. 5% size loss maybe (1.25x size affinity) but not 10%

Realistically if I was actually trying to have a good build I’d use explosion instead for the better stats and positive instead of negative synergy with Litterally my entire friend group.
Or use a heat magic that allows me to stack scald and another dot using steam sunken or sailor.
^ Magma is gonna go crazy if it can do this with petrified as well. 10% from scald, 20% from petrify, and 5% from self synergy for a total of 35% or 17.5% due to halved dmg on imbuement.
Would love if a tester could try magma sailor and see if it can apply scald, melting, and petrify