Arcane Odyssey v1.13 Balancing Changes WIP

Best part is, its only slightly higher than blast while being at 20% size

2 Likes

does anyone know if light conj weapons also have the stacking damage thing from blinded

they should but most imbuement synergies are bugged rn so unsure

can savants get a small AoE increase for the first awakening?

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Reduce the endlag on vindicator moves.

Idk what’s going on, if this is a bug or something, but I hope it gets fixed as soon as possible, I’m a light user and I don’t want to get trashed on because my magic is abusable :skull:

Death ray

20 amount blasts also do big damage when charged, 80-100 per blast. That’s probably the same thing for beams

i deal the same amount of dmg, pvp with someone and didnt notice the anti-run effect

maybe im blind to notice a 10% speed in warrior

Weird.

i asked and someone said they are in, but for me everything feels the same, the server was updated as well

Multis are bugged

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Well it’ll stay until next month :man_shrugging:

High amount multis are rarely used anyway so I guess it gets some more usage from a bug lol

v1.11’s initial updates for bug fixes/changes before v1.12

Damn, that was fast.

I would like to thanks for the balancers and vetex for fixing/buffing Vindicator, shit is great

Reduce endlag on vindicator moves and add those suggestion passives for warrior that were suggested due to heavy loss of aoe

heavy loss of aoe aight bro

Warrior plays almost the exact same for me idk what you guys are saying. Although, those new additions would be cool but Vetex said “nah” I guess and ignored it

yo what the HELL is new thermo fist

idk if i haven’t gotten used to it yet or what but the instant drain is so weird, my heat starts draining before my moves even finish

also i swear magic speed doesn’t affect crash’s leap distances, i have full magic speed + speed mode why am i not teleporting into the floor

Crash’s distance is now affected by agility, but its travel speed is still increased by attack speed.