Arcane Odyssey v1.13 Balancing Changes WIP

what???

Use Water thermo its good Burning and Scalding go BRRRRRR

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soaked earth mud
soaked sand quicksand (Sand moves have the option to name them quicksand)

It just makes sense, also why can’t sand moves travel through water :thinking:

That’s just using fire and thermo basically. I refuse to use anything but water

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Nah plasma thermo would just be worse than cold magic thermo because it doesn’t get 2 status effects at the same time and fire thermo just gets 1

It does though? Scorched is different from burning. Might still be worse tho but it shouldn’t matter since the stats are very similar

If steam imbue had ice damage and two DoTs then ice would be the new magma

idk man never tried it with ice

Plus Scoarching does less than Burning and Scalding (Not combined) it does 27% of the Dmg (Buff) 30%

Burning and Scalding 35%

(Combined) 70%

Forgot the dot stack hasn’t been added for the same dot. Any other dot besides bleed or scald would prob be better though cause scald only won’t synergize with fire-like thermo.

Wouldn’t change it, steam is a seperate magic that just clones fire. Doesn’t matter what combines to cause it

The game sees Scalding as a seperate status a Burning

Plus they can stack at 50% or more

Ya but scald won’t synergize with burn aside from 5% since burn only had 5% self synergy, whereas melting would give 10%

Yea it now it now does 5% more dmg

FS synergies are halved, 2.5% burn synergy

Oh.

But still Burning Scald OP

Yes, but 10% still higher than 5% initial

Almost beat an Ice Sailors user with it

And ya magma would be 10% because infusion synergies are currently bugged and they’ll only be decreased to 10% if they’re above it