Arcane Odyssey v1.13 Balancing Changes WIP

someone send screenshots I’ve never heard of this before lol

can’t watch it yt is blocked for me :sob:

send screenie weenies

(screenshots)

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lol wth

What do you mean?

they look silly

I really like the design, not over the top, but shows what it needs to show

Yeah Ash imbue is kinda just doomed with no clouds

Do you think they’ll ever give ash imbues clouds?

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Slightly brightened image.

6 Likes

that looks sick i had idea embodiments looked that good for berserker

It is still really easy to run away from people if you can dodge every second (hard to land any hits on someone who is not only running away but is able to spam dodge).

Also, if you are going through with the change to increase stamina regen by +15%, you should increase stamina used when dodging accordingly (at least 15%).

I have a question, does attack speed/charge speed affect spell charging speed?

skill issue

First off, have you ever REALLY had a fight in AO? With a player that’s using their brain?

Asking for even lower dash cooldowns is basically turning the game into a game like Arsenal or Da Hood. Whoever has better pinpoint aim wins. Actually, it’s not even gonna be like that, the PVP won’t even be fun.

Second, huge AoE attacks can’t be dodged with just one dash, and even if you can, what are you gonna do against the next attack?

The PVP is supposed to be mobile.

im new to the forums, how do i dislike this

there’s a crying emoji reaction

did they ever implement the endlag changes for Smash? I just compared Iron Leg’s to Boxing’s in-game and there’s barely any difference

i was joking lol, i think asking how to dislike something is more direct